메뉴 건너뛰기




Volumn 22, Issue 9-11, 2006, Pages 749-760

Interactive continuous collision detection for non-convex polyhedra

Author keywords

Conservative advancement; Continuous collision detection; Convex decomposition; Dynamics simulation

Indexed keywords

BENCHMARKING; COMPUTATIONAL COMPLEXITY; COMPUTATIONAL METHODS; COMPUTER SIMULATION; MATHEMATICAL MODELS; OPTIMIZATION;

EID: 33748559492     PISSN: 01782789     EISSN: None     Source Type: Journal    
DOI: 10.1007/s00371-006-0060-0     Document Type: Article
Times cited : (53)

References (30)
  • 3
    • 85015888072 scopus 로고
    • Fast contact force computation for non-penetrating rigid bodies
    • A. Glassner (ed.) Orlando, Florida, 24-29 July 1994. ACMSIGGRAPH,Addison- Wesley,Boston
    • Baraff, D.: Fast contact force computation for non-penetrating rigid bodies. In: A. Glassner (ed.) Proceedings of SIGGRAPH '94, Orlando, Florida, 24-29 July 1994, pp. 23-34. ACM SIGGRAPH, Addison-Wesley, Boston (1994)
    • (1994) Proceedings of SIGGRAPH '94 , pp. 23-34
    • Baraff, D.1
  • 5
    • 0022689746 scopus 로고
    • Collision detection for moving polyhedra
    • Canny, J.F.: Collision detection for moving polyhedra. IEEE Trans. PAMI 8, 200-209 (1986)
    • (1986) IEEE Trans. PAMI , vol.8 , pp. 200-209
    • Canny, J.F.1
  • 9
    • 0035801068 scopus 로고    scopus 로고
    • Accurate and fast proximity queries between polyhedra using convex surface decomposition
    • Ehmann, S., Lin, M.C.: Accurate and fast proximity queries between polyhedra using convex surface decomposition. Comput. Graph. Forum (Proceedings of Eurographics'2001) 20(3), 500-510 (2001)
    • (2001) Comput. Graph. Forum (Proceedings of Eurographics'2001) , vol.20 , Issue.3 , pp. 500-510
    • Ehmann, S.1    Lin, M.C.2
  • 10
    • 0023998710 scopus 로고
    • A fast procedure for computing the distance between complex objects
    • Gilbert, E.G., Johnson, D.W., Keerthi, S.S.: A fast procedure for computing the distance between complex objects. Int. J. Robot. Autom. 4(2), 193-203 (1988)
    • (1988) Int. J. Robot. Autom. , vol.4 , Issue.2 , pp. 193-203
    • Gilbert, E.G.1    Johnson, D.W.2    Keerthi, S.S.3
  • 11
    • 0030421708 scopus 로고    scopus 로고
    • OBB-tree: A hierarchical structure for rapid interference detection
    • H. Rushmeier (ed.) New Orleans, 4-9 August 1996. ACM SIGGRAPH. Addison-Wesley, Boston
    • Gottschalk, S., Lin, M., Manocha, D.: OBB-Tree: A hierarchical structure for rapid interference detection. In: H. Rushmeier (ed.) Proceedings of SIGGRAPH '96, Annual Conference Series, New Orleans, 4-9 August 1996. pp. 171-180. ACM SIGGRAPH. Addison-Wesley, Boston (1996)
    • (1996) Proceedings of SIGGRAPH '96, Annual Conference Series , pp. 171-180
    • Gottschalk, S.1    Lin, M.2    Manocha, D.3
  • 14
    • 0032120286 scopus 로고    scopus 로고
    • Fast collision detection among multiple moving spheres
    • Kim, D., Guibas, L., Shin, S.: Fast collision detection among multiple moving spheres. IEEE Trans. Vis. Comput. Graph. 4(3), 230-242 (1998)
    • (1998) IEEE Trans. Vis. Comput. Graph. , vol.4 , Issue.3 , pp. 230-242
    • Kim, D.1    Guibas, L.2    Shin, S.3
  • 16
    • 0004125062 scopus 로고    scopus 로고
    • Fast proximity queries with swept sphere volumes
    • Department of Computer Science, University of North Carolina
    • Larsen, E., Gottschalk, S., Lin, M., Manocha, D.: Fast proximity queries with swept sphere volumes. Tech. Rep. TR99-018, Department of Computer Science, University of North Carolina (1999)
    • (1999) Tech. Rep. , vol.TR99-018
    • Larsen, E.1    Gottschalk, S.2    Lin, M.3    Manocha, D.4
  • 19
    • 0034449807 scopus 로고    scopus 로고
    • Timewarp rigid body simulation
    • Mirtich, B.: Timewarp rigid body simulation. In: Proceedings of SIGGRAPH '00, pp. 193-200 (2000)
    • (2000) Proceedings of SIGGRAPH '00 , pp. 193-200
    • Mirtich, B.1
  • 29
    • 0003277213 scopus 로고    scopus 로고
    • Proximity queries and penetration depth computation on 3D game objects
    • van den Bergen, G.: Proximity queries and penetration depth computation on 3D game objects. In: Game Developers Conference (2001)
    • (2001) Game Developers Conference
    • Van Den Bergen, G.1
  • 30
    • 33748528874 scopus 로고    scopus 로고
    • Ray casting against general convex objects with application to continuous collision detection
    • van den Bergen, G.: Ray casting against general convex objects with application to continuous collision detection. J. Graph. Tools (2004)
    • (2004) J. Graph. Tools
    • Van Den Bergen, G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.