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Volumn 7, Issue SUPPL. 1, 2006, Pages

Walking participants through a virtual model: How we got there and its implications

Author keywords

Active navigation vs. passive observation; Cognition; Desktop virtual environments; Perception

Indexed keywords

ARTICLE; COGNITION; COMPUTER AIDED DESIGN; COMPUTER MODEL; HUMAN; HUMAN EXPERIMENT; PERCEPTION; PRIORITY JOURNAL; TASK PERFORMANCE; THREE DIMENSIONAL IMAGING; VIRTUAL REALITY;

EID: 33747621624     PISSN: 16124782     EISSN: 16124790     Source Type: Journal    
DOI: 10.1007/s10339-006-0055-9     Document Type: Article
Times cited : (2)

References (9)
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    • Bishop, I.1    Ye, W.-S.2    Karadaglis, C.3
  • 2
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    • The specificity of memory enhancement during interaction with a virtual environment
    • Brooks BM, Attree EA, Rose FD, Clifford BR, Leadbetter AG (1999) The specificity of memory enhancement during interaction with a virtual environment. Memory 7(1):65-78
    • (1999) Memory , vol.7 , Issue.1 , pp. 65-78
    • Brooks, B.M.1    Attree, E.A.2    Rose, F.D.3    Clifford, B.R.4    Leadbetter, A.G.5
  • 3
    • 0344718667 scopus 로고    scopus 로고
    • View dependence in scene recognition after active learning
    • Christou CG, Bulthoff HH (1999) View dependence in scene recognition after active learning. Mem Cognit 27(6):996-1007
    • (1999) Mem Cognit , vol.27 , Issue.6 , pp. 996-1007
    • Christou, C.G.1    Bulthoff, H.H.2
  • 5
    • 14644412361 scopus 로고    scopus 로고
    • Transfer of spatial knowledge to a two-level shopping mall in older people, following virtual exploration
    • Foreman N, Stanton-Fraser D, Wilson PN, Duffy H, Parnell R (2005) Transfer of spatial knowledge to a two-level shopping mall in older people, following virtual exploration. Environ Behav 37(2):275-292
    • (2005) Environ Behav , vol.37 , Issue.2 , pp. 275-292
    • Foreman, N.1    Stanton-Fraser, D.2    Wilson, P.N.3    Duffy, H.4    Parnell, R.5
  • 6
    • 0035047243 scopus 로고    scopus 로고
    • Active, passive and snapshot exploration in a virtual environment on scene memory, reorientation and path memory
    • Gaunet F, Vidal M, Kemeny A, Berthoz A (2001) Active, passive and snapshot exploration in a virtual environment on scene memory, reorientation and path memory. Brain Res Cogn Brain Res 11:409-420
    • (2001) Brain Res Cogn Brain Res , vol.11 , pp. 409-420
    • Gaunet, F.1    Vidal, M.2    Kemeny, A.3    Berthoz, A.4
  • 7
    • 28444461372 scopus 로고    scopus 로고
    • Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene
    • Eurographics Association, Aire-la-Ville, Switzerland
    • Lessels S, Ruddle RA (2004) Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene. Proceedings of the 10th eurographics symposium on virtual environments, Eurographics Association, Aire-la-Ville, Switzerland, pp 71-78
    • (2004) Proceedings of the 10th Eurographics Symposium on Virtual Environments , pp. 71-78
    • Lessels, S.1    Ruddle, R.A.2
  • 8
    • 0036105717 scopus 로고    scopus 로고
    • Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment
    • Orlando, Florida, USA
    • Lin JJ-W, Duh HBL, Parker DE, Abi-Rached H, Furness TA (2002) Effects of field of view on presence, enjoyment, memory, and simulator sickness in a virtual environment. Proceedings of IEEE virtual reality, Orlando, Florida, USA, pp 164-171
    • (2002) Proceedings of IEEE Virtual Reality , pp. 164-171
    • Lin, J.J.-W.1    Duh, H.B.L.2    Parker, D.E.3    Abi-Rached, H.4    Furness, T.A.5
  • 9
    • 0033395133 scopus 로고    scopus 로고
    • Active exploration of a virtual environment does not promote orientation or memory for objects
    • Wilson PN (1999) Active exploration of a virtual environment does not promote orientation or memory for objects. Environ Behav 31(6):752-763
    • (1999) Environ Behav , vol.31 , Issue.6 , pp. 752-763
    • Wilson, P.N.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.