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Volumn 3105, Issue , 2004, Pages 183-194

Narrative, game play, and alternative time structures for virtual environments

Author keywords

[No Author keywords available]

Indexed keywords

BLENDING; VIRTUAL REALITY;

EID: 33745850512     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-27797-2_25     Document Type: Article
Times cited : (13)

References (11)
  • 8
    • 20444457261 scopus 로고    scopus 로고
    • The Game, the Player, the World: Looking for a Heart of Gameness
    • Copier M. and Raessens J. Eds., 4-6 November Utrecht
    • Juul J.: The Game, The Player, The World: Looking for a Heart of Gameness, Proceedings, Level Up Digital Games Research Conference, pp. 30-45, Copier M. and Raessens J. Eds., 4-6 November 2003, Utrecht.
    • (2003) Proceedings, Level Up Digital Games Research Conference , pp. 30-45
    • Juul, J.1
  • 9
    • 27744452716 scopus 로고    scopus 로고
    • The Gaming Landscape: A Taxonomy for Classifying Games and Simulations
    • Copier M. and Raessens J. Eds., 4-6 November Utrecht
    • Klabbers J. H. G.: The Gaming Landscape: A Taxonomy for Classifying Games and Simulations, Proceedings, Level Up Digital Games Research Conference, pp. 54-67, Copier M. and Raessens J. Eds., 4-6 November 2003, Utrecht.
    • (2003) Proceedings, Level Up Digital Games Research Conference , pp. 54-67
    • Klabbers, J.H.G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.