-
2
-
-
33745812474
-
-
Department of Mathematics And Computer Science (IMADA),University of Southern Denmark, October 31
-
Jacob Olsen, Realtime Procedural Terrain Generation, Department of Mathematics And Computer Science (IMADA),University of Southern Denmark, October 31, 2004.
-
(2004)
Realtime Procedural Terrain Generation
-
-
Olsen, J.1
-
3
-
-
0031646484
-
Designing a PC game engine
-
BISHOP, L.,EBERLY, D., WHITTED, T., FINCH, M., AND SHANTZ, M. 1998. Designing a PC game engine.IEEE CG&A18(1),46-53.
-
(1998)
IEEE CG&A
, vol.18
, Issue.1
, pp. 46-53
-
-
Bishop, L.1
Eberly, D.2
Whitted, T.3
Finch, M.4
Shantz, M.5
-
5
-
-
11444251528
-
Compression of large-scale terrain data for real-time visualization using a tiled quad tree
-
December
-
M. Platings and A. M. Day, Compression of Large-Scale Terrain Data for Real-Time Visualization Using a Tiled Quad Tree, Eurographics Forum, volume 23, 741-759, December 2004.
-
(2004)
Eurographics Forum
, vol.23
, pp. 741-759
-
-
Platings, M.1
Day, A.M.2
-
6
-
-
1542377160
-
A fast algorithm for large scale terrain walkthrough
-
Peng Qunsheng ed. Kunming: International Academic Publishers
-
Zhao Youbing, Zhou Ji, Shi Jiaoying and Pan Zhigeng.2001. A fast algorithm for large scale terrain walkthrough. In: Peng Qunsheng ed. Proceedings of CAD/Graphics'2001. Kunming: International Academic Publishers, 567 572
-
(2001)
Proceedings of CAD/Graphics'2001
, pp. 567
-
-
Zhao, Y.1
Zhou, J.2
Shi, J.3
Pan, Z.4
-
7
-
-
84877602659
-
Geometry clipmaps: Terrain rendering using nested regular grids
-
Frank Losasso, Hugues Hoppe, Geometry Clipmaps: Terrain Rendering Using Nested Regular Grids, SIGGRAPH'2004, 2004.
-
(2004)
SIGGRAPH'2004
-
-
Losasso, F.1
Hoppe, H.2
-
8
-
-
0034449155
-
Texturing tech-niques for terrain visualization
-
DoLLNER, J., BAUMANN, K., AND HINRICHS, K. 2000. Texturing tech-niques for terrain visualization. IEEE Visualization 2000, 227-234.
-
(2000)
IEEE Visualization 2000
, pp. 227-234
-
-
Dollner, J.1
Baumann, K.2
Hinrichs, K.3
-
10
-
-
0342297880
-
Fly away: A 3D terrain visualization system using multiresolution principles
-
T.Huttner,W. Strasser: Fly Away: a 3D terrain visualization system using multiresolution principles.Computers & Graphics, 23: 479-485, 1999.
-
(1999)
Computers & Graphics
, vol.23
, pp. 479-485
-
-
Huttner, T.1
Strasser, W.2
-
12
-
-
0022095751
-
An image synthesizer
-
B. A. Barsky, Ed.
-
Perlin, K. 1985. An image synthesizer. In Computer Graphics (SIGGRAPH '85 Proceedings), B. A. Barsky, Ed., vol. 19(3), 287-296.
-
(1985)
Computer Graphics (SIGGRAPH '85 Proceedings)
, vol.19
, Issue.3
, pp. 287-296
-
-
Perlin, K.1
-
13
-
-
33745854527
-
Patch-LOD algorithm of terrain rendering based on index template
-
Beijing, PRC
-
Pi Xuexian, Yang Xudong, Li Sikun, Song Junqiang, Patch-LOD Algorithm of Terrain Rendering Based on Index Template . CCVRV05, Beijing, PRC, 2005
-
(2005)
CCVRV05
-
-
Pi, X.1
Yang, X.2
Li, S.3
Song, J.4
|