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Volumn 4, Issue 1, 2006, Pages 21-30

Computer game-flow design

Author keywords

Computer games; Design

Indexed keywords

COMPUTATIONAL COMPLEXITY; COMPUTER SOFTWARE; INFORMATION RETRIEVAL; INFORMATION TECHNOLOGY; LOGIC DESIGN;

EID: 33745269198     PISSN: 15443574     EISSN: 15443574     Source Type: Journal    
DOI: 10.1145/1111293.1111300     Document Type: Article
Times cited : (22)

References (20)
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    • BIDDLE, R., NOBLE, J., AND TEMPERO, E. 2002. Essential use cases and responsibility in object oriented development, In Proceedings of the Twenty-fifth Australasian Computer Science Conference (Monash University, Melbourne, Jan./Feb. 2002). In Conferences in Research and Practice in Information Technology, vol 4. M. Oudshoorn (ed.). Australian Computer Society, Sydney, Australia, 7-16.
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    • Biddle, R.1    Noble, J.2    Tempero, E.3
  • 6
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    • Computer Game Publisher
    • EA. 2005. Electronic Arts. Computer Game Publisher, http://www.eagames.com.
    • (2005) Electronic Arts
  • 8
    • 0033716550 scopus 로고    scopus 로고
    • Design and implementation of computer games: A capstone course for undergraduate computer science education
    • 2000
    • JONES, R. 2000. Design and implementation of computer games: A capstone course for undergraduate computer science education. ACM SIG Computer Science Education Bull 32, 1 (2000), 260-264.
    • (2000) ACM SIG Computer Science Education Bull , vol.32 , Issue.1 , pp. 260-264
    • Jones, R.1
  • 9
    • 0032021011 scopus 로고    scopus 로고
    • Design and simulation of interactive 3D computer games
    • 1998
    • KANEV, K. AND SUGIYAMA, T. 1998. Design and simulation of interactive 3D computer games. Computers and Graphics 22, 2 (1998), 281-300.
    • (1998) Computers and Graphics , vol.22 , Issue.2 , pp. 281-300
    • Kanev, K.1    Sugiyama, T.2
  • 12
    • 85008545723 scopus 로고    scopus 로고
    • Who needs software engineering
    • 2001
    • MCCONNELL, S. 2001. Who needs software engineering. IEEE Software 18, 1 (2001), 5-8.
    • (2001) IEEE Software , vol.18 , Issue.1 , pp. 5-8
    • Mcconnell, S.1
  • 13
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    • A Petri net model for computer games analysis
    • 2004
    • NATKIN, S. AND VEGA, L. 2004. A Petri net model for computer games analysis. Int. J. Intelligent Games and Simulation 3, 1 (2004). http://www.scit.wlv.ac.uk/
    • (2004) Int. J. Intelligent Games and Simulation , vol.3 , Issue.1
    • Natkin, S.1    Vega, L.2
  • 14
    • 33745257112 scopus 로고    scopus 로고
    • Writing the adventure game
    • F. Laramee (ed.). Charles River Media, Hingham, MA
    • ONDER, B. 2002. Writing the adventure game. In Game Design Perspectives. F. Laramee (ed.). Charles River Media, Hingham, MA. 28-43.
    • (2002) Game Design Perspectives , pp. 28-43
    • Onder, B.1
  • 19
    • 33745278970 scopus 로고    scopus 로고
    • Designing interactivity in computer games: A UML Approach
    • 2004
    • SIANG, A. AND RAO, G. 2004. Designing interactivity in computer games: A UML Approach. Int. J. Intelligent Games and Simulation 3, 2 (2004). http://www.scit.wlv.ac.uk/
    • (2004) Int. J. Intelligent Games and Simulation , vol.3 , Issue.2
    • Siang, A.1    Rao, G.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.