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Volumn 3846 LNCS, Issue , 2006, Pages 21-34

Game-tree search with adaptation in stochastic imperfect-information games

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTER SIMULATION; INTERACTIVE COMPUTER SYSTEMS; MATHEMATICAL MODELS; PROBLEM SOLVING; STOCHASTIC CONTROL SYSTEMS; TREES (MATHEMATICS);

EID: 33745168595     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/11674399_2     Document Type: Conference Paper
Times cited : (27)

References (20)
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    • The lumiere project: Bayesian user modeling for inferring the goals and needs of software users
    • Horvitz, E., Breese, L., Heckerman, D., Hovel, D., Rommeke, K.: The Lumiere project: Bayesian user modeling for inferring the goals and needs of software users. In: UAI. (1998) 256-265
    • (1998) UAI , pp. 256-265
    • Horvitz, E.1    Breese, L.2    Heckerman, D.3    Hovel, D.4    Rommeke, K.5
  • 2
    • 21244451194 scopus 로고    scopus 로고
    • Brusilovsky, P., Corbett, A., de Rosis, F., eds. Springer-Verlag
    • Brusilovsky, P., Corbett, A., de Rosis, F., eds.: User Modeling 2003. Springer-Verlag (2003)
    • (2003) User Modeling 2003
  • 6
    • 0030349572 scopus 로고    scopus 로고
    • Opponent modeling in adversary search
    • Carmel, D., Markovitch, S.: Opponent modeling in adversary search. In: AAAI. (1996) 120-125
    • (1996) AAAI , pp. 120-125
    • Carmel, D.1    Markovitch, S.2
  • 9
    • 33745139542 scopus 로고    scopus 로고
    • A reinforcement learning algorithm to simplified two-player Texas Hold'em poker
    • Dahl, F.: A reinforcement learning algorithm to simplified two-player Texas Hold'em poker. In: ECML. (2001) 85-96
    • (2001) ECML , pp. 85-96
    • Dahl, F.1
  • 11
    • 0017484521 scopus 로고
    • Studies in machine cognition using the game of poker
    • Findler, N.: Studies in machine cognition using the game of poker. CACM 20 (1977) 230-245
    • (1977) CACM , vol.20 , pp. 230-245
    • Findler, N.1
  • 15
    • 0032596411 scopus 로고    scopus 로고
    • Using probabilistic knowledge and simulation to play poker
    • Billings, D., Peña, L., Schaeffer, J., Szafron, D.: Using probabilistic knowledge and simulation to play poker. In: AAAI. (1999) 697-703
    • (1999) AAAI , pp. 697-703
    • Billings, D.1    Peña, L.2    Schaeffer, J.3    Szafron, D.4
  • 16
    • 0031192989 scopus 로고    scopus 로고
    • Representations and solutions for game-theoretic problems
    • Koller, D., Pfeffer, A.: Representations and solutions for game-theoretic problems. Artificial Intelligence (1997) 167-215
    • (1997) Artificial Intelligence , pp. 167-215
    • Koller, D.1    Pfeffer, A.2
  • 17
    • 26944474144 scopus 로고    scopus 로고
    • Solving the oshi-zumo game
    • Buro, M.: Solving the oshi-zumo game. In: Advances in Computer Games 10. (2004) 361-366
    • (2004) Advances in Computer Games , vol.10 , pp. 361-366
    • Buro, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.