-
1
-
-
22544463894
-
Mindstorms: Children, computers, and powerful ideas
-
New York.
-
Papert, S.: Mindstorms: Children, Computers, and Powerful Ideas. Basic Books, New York. (1980).
-
(1980)
Basic Books
-
-
Papert, S.1
-
5
-
-
0003164847
-
Cognition, construction of knowledge, and teaching
-
von Glasersfeld, E.: Cognition, Construction of Knowledge, and Teaching. Synthese, 80(1), (1989)121-140.
-
(1989)
Synthese
, vol.80
, Issue.1
, pp. 121-140
-
-
Von Glasersfeld, E.1
-
6
-
-
0004220016
-
-
Perseus Publishing, New York
-
Holt, J. C.: How Children Learn. Perseus Publishing, New York (1995).
-
(1995)
How Children Learn
-
-
Holt, J.C.1
-
8
-
-
1842636317
-
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
-
Price, S., and Rogers, Y.: Let's get physical: The learning benefits of interacting in digitally augmented physical spaces. Computers & Education, 43, (2004) 137-151.
-
(2004)
Computers & Education
, vol.43
, pp. 137-151
-
-
Price, S.1
Rogers, Y.2
-
10
-
-
0038670285
-
Using 'tangibles' to promote novel forms of playful learning
-
Price, S., Rogers, Y., Scaife, M., Stanton, D., and Neale, H.: Using 'tangibles' to promote novel forms of playful learning. Interacting with Computers, 15, (2003) 169-185.
-
(2003)
Interacting with Computers
, vol.15
, pp. 169-185
-
-
Price, S.1
Rogers, Y.2
Scaife, M.3
Stanton, D.4
Neale, H.5
-
11
-
-
0031641843
-
Digital manipulatives: New toys to think with
-
Resnick, M., Martin, F., Berg, R., Borovoy, R., Colella, V., Kramer, K., and Silverman, B.:. Digital Manipulatives: New Toys to Think With. Proceedings of Computer-Human Interaction CHI '98, (1998) 281-287.
-
(1998)
Proceedings of Computer-human Interaction CHI '98
, pp. 281-287
-
-
Resnick, M.1
Martin, F.2
Berg, R.3
Borovoy, R.4
Colella, V.5
Kramer, K.6
Silverman, B.7
-
12
-
-
0040442339
-
Beyond black boxes: Bringing transparency and aesthetics back to scientific Investigation
-
Resnick, M., Berg, R., & Eisenberg, M.: Beyond Black Boxes: Bringing Transparency and Aesthetics Back to Scientific Investigation. Journal of the Learning Sciences, 9(1), (2000) 7-30.
-
(2000)
Journal of the Learning Sciences
, vol.9
, Issue.1
, pp. 7-30
-
-
Resnick, M.1
Berg, R.2
Eisenberg, M.3
-
13
-
-
84949195287
-
Ambient displays: Turning architectural space into an interface between people and digital information
-
Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., and Yarin, P.: Ambient Displays: Turning Architectural Space into an Interface between People and Digital Information. Lecture Notes in Computer Science, Vol. 1370, (1998) 22-32.
-
(1998)
Lecture Notes in Computer Science
, vol.1370
, pp. 22-32
-
-
Wisneski, C.1
Ishii, H.2
Dahley, A.3
Gorbet, M.4
Brave, S.5
Ullmer, B.6
Yarin, P.7
-
14
-
-
0031651193
-
The nice project: Learning together in a virtual world
-
Johnson, A., Roussos, M., Leigh, J., Barnes, C., Vasilakis, C., and Moher, T.: The NICE Project: Learning Together in a Virtual World. Proceedings of the Virtual Reality Annual International Symposium, (1998) 176-183.
-
(1998)
Proceedings of the Virtual Reality Annual International Symposium
, pp. 176-183
-
-
Johnson, A.1
Roussos, M.2
Leigh, J.3
Barnes, C.4
Vasilakis, C.5
Moher, T.6
-
15
-
-
35048860054
-
Read-it: A multi-modal tangible interface for children who learn to read
-
Weevers, I., Sluis, W., van Schijndel, C., Fitrianie, S., Kolos-Mazuryk, L., and Martens, J.:. Read-It: A Multi-modal Tangible Interface for Children Who Learn to Read. Proceedings of the 3rd International Conference on Entertainment Computing, (2004) 226-234.
-
(2004)
Proceedings of the 3rd International Conference on Entertainment Computing
, pp. 226-234
-
-
Weevers, I.1
Sluis, W.2
Van Schijndel, C.3
Fitrianie, S.4
Kolos-Mazuryk, L.5
Martens, J.6
-
16
-
-
33744922197
-
How many ways can you mix colour? Young children's explorations of mixed reality environments
-
Checked April 2005.
-
Gabrielli, S., Harris, E., Rogers, Y., Scaife, M., and Smith, H.: How many ways can you mix colour? Young children's explorations of mixed reality environments. Proceedings of the Conference for Content Integrated Research in Creative User Systems. (2001). Available: http://www.informatics.sussex.ac.uk/users/hilarys/ [Checked April 2005].
-
(2001)
Proceedings of the Conference for Content Integrated Research in Creative User Systems
-
-
Gabrielli, S.1
Harris, E.2
Rogers, Y.3
Scaife, M.4
Smith, H.5
-
17
-
-
0035479671
-
The magicbook: A transitional AR interface
-
Billinghurst, M., Kato, & H., Poupyrev, I.: The MagicBook: A Transitional AR Interface. Computers and Graphics, 25(5), (2001) 745-753.
-
(2001)
Computers and Graphics
, vol.25
, Issue.5
, pp. 745-753
-
-
Billinghurst, M.1
Kato, H.2
Poupyrev, I.3
-
19
-
-
33744944109
-
-
Checked April 2005
-
Billinghurst, M.: Augmented Reality in Education. (2003). Available: http://www.newhorizons.org/strategies/technology/billinghurst.htm [Checked April 2005].
-
(2003)
Augmented Reality in Education
-
-
Billinghurst, M.1
-
20
-
-
33744943353
-
-
Checked April 2005.
-
ARToolkit. Available: http://www.hitl.wasnington.edu/artoolkit/ [Checked April 2005].
-
ARToolkit
-
-
-
21
-
-
0012616185
-
Can higher order thinking and cognitive engagement be enhanced with multimedia?
-
Checked March 2005
-
Stoney, S., & Oliver, R.: Can higher order thinking and cognitive engagement be enhanced with multimedia? Interactive Multimedia Electronic Journal of Computer-Enhanced Learning. (1999). Available: http://imej.wfu.edu/articles/1999/2/07/index.asp [Checked March 2005]
-
(1999)
Interactive Multimedia Electronic Journal of Computer-enhanced Learning
-
-
Stoney, S.1
Oliver, R.2
-
22
-
-
0038310175
-
-
ASTC resource center [Checked March 2005]
-
Diamond, J.: Play and Learning. ASTC Resource Center (1996). Available: http://www.astc.org/resource/learning/diamond.htm [Checked March 2005].
-
(1996)
Play and Learning
-
-
Diamond, J.1
-
23
-
-
33744925985
-
-
[Checked April 2005]
-
IMPROVE web site Available: http://www.improve-eu.info/ [Checked April 2005].
-
-
-
|