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Volumn 9, Issue 2, 2006, Pages 201-215

An active self-optimizing multiplayer gaming architecture

Author keywords

Active networks; Multicast; Multiplayer games; Packet aggregation; Self optimizing middleware

Indexed keywords


EID: 33646067773     PISSN: 13867857     EISSN: 15737543     Source Type: Journal    
DOI: 10.1007/s10586-006-7564-2     Document Type: Article
Times cited : (10)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.