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Volumn 4, Issue , 2005, Pages 1690-1691

TIELT: A testbed for gaming environments

Author keywords

[No Author keywords available]

Indexed keywords

COMPLEX TASK ENVIRONMENTS; GAMING ENVIRONMENTS; GAMING SIMULATORS;

EID: 29344447356     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (4)
  • 1
    • 32144442028 scopus 로고    scopus 로고
    • Integrating learning in interactive gaming simulators
    • D. Fu & J. Orkin (Eds.) (Technical Report WS-04-04). San José, CA: AAAI Press
    • Aha, D.W., & Molineaux, M. (2004). Integrating learning in interactive gaming simulators. In D. Fu & J. Orkin (Eds.) Challenges in Game AI: Papers of the AAAI'04 Workshop (Technical Report WS-04-04). San José, CA: AAAI Press.
    • (2004) Challenges in Game AI: Papers of the AAAI'04 Workshop
    • Aha, D.W.1    Molineaux, M.2
  • 3
    • 21344445698 scopus 로고    scopus 로고
    • General game playing: Overview of the AAAI competition
    • To appear
    • Genesereth, M., & Love, N. (2005). General game playing: Overview of the AAAI competition. To appear in AI Magazine.
    • (2005) AI Magazine
    • Genesereth, M.1    Love, N.2
  • 4
    • 0035363385 scopus 로고    scopus 로고
    • Interactive computer games: Human-level AI's killer application
    • Laird, J.E., & van Lent, M. (2001). Interactive computer games: Human-level AI's killer application. AI Magazine, 22(2), 15-25.
    • (2001) AI Magazine , vol.22 , Issue.2 , pp. 15-25
    • Laird, J.E.1    Van Lent, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.