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Volumn 21, Issue , 2004, Pages 631-670

PHA*: Finding the shortest path with A* in an unknown physical environment

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL COMPLEXITY;

EID: 27344457746     PISSN: 10769757     EISSN: 10769757     Source Type: Journal    
DOI: 10.1613/jair.1373     Document Type: Review
Times cited : (31)

References (32)
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    • (1998) Artificial Intelligence , vol.101 , Issue.1-2 , pp. 967-984
    • Argamon-Engelson, S.1    Kraus, S.2    Sina, S.3
  • 3
    • 0003561018 scopus 로고
    • The Quickhull algorithm for convex hull
    • Geometry Center Technical Report GCG53, University of Minnesota
    • Barber, C. B., Dobkin, D. P., & Huhdanpaa, H. (1993). The Quickhull algorithm for convex hull. Tech. rep., Geometry Center Technical Report GCG53, University of Minnesota.
    • (1993) Tech. Rep.
    • Barber, C.B.1    Dobkin, D.P.2    Huhdanpaa, H.3
  • 8
    • 0022094206 scopus 로고
    • Generalized best-first search strategies and the optimality of A*
    • Dechter, R., & Pearl, J. (1985). Generalized best-first search strategies and the optimality of A*. Journal of the Association for Computing Machinery, 32(3), 505-536.
    • (1985) Journal of the Association for Computing Machinery , vol.32 , Issue.3 , pp. 505-536
    • Dechter, R.1    Pearl, J.2
  • 9
    • 34147120474 scopus 로고
    • A note on two problems in connexion with graphs
    • Dijkstra, E. W. (1959). A note on two problems in connexion with graphs. Numerische Mathematik, 1, 269-271.
    • (1959) Numerische Mathematik , vol.1 , pp. 269-271
    • Dijkstra, E.W.1
  • 12
    • 0002289084 scopus 로고
    • Random distances within a rectangle and between two rectangles
    • Ghosh, B. (1951). Random distances within a rectangle and between two rectangles. Bulletin of the Culcutta Mathematical Society, 43, 17-24.
    • (1951) Bulletin of the Culcutta Mathematical Society , vol.43 , pp. 17-24
    • Ghosh, B.1
  • 15
    • 0020721242 scopus 로고
    • Searching for an optimal path in a tree with random costs
    • Karp, R., & Pearl, J. (1983). Searching for an optimal path in a tree with random costs. Artificial Intelligence, 21(1-2), 99-116.
    • (1983) Artificial Intelligence , vol.21 , Issue.1-2 , pp. 99-116
    • Karp, R.1    Pearl, J.2
  • 20
    • 0022129301 scopus 로고
    • Depth-first iterative-deepening: An optimal admissible tree search
    • Korf, R. E. (1985). Depth-first iterative-deepening: An optimal admissible tree search. Artificial Intelligence, 27(1), 97-109.
    • (1985) Artificial Intelligence , vol.27 , Issue.1 , pp. 97-109
    • Korf, R.E.1
  • 21
    • 0025400088 scopus 로고
    • Real-time heuristic search
    • Korf, R. E. (1990). Real-time heuristic search. Artificial Intelligence, 42(3), 189-211.
    • (1990) Artificial Intelligence , vol.42 , Issue.3 , pp. 189-211
    • Korf, R.E.1
  • 22
    • 0027623753 scopus 로고
    • Linear-space best-first search
    • Korf, R. E. (1993). Linear-space best-first search. Artificial Intelligence, 62(1), 41-78.
    • (1993) Artificial Intelligence , vol.62 , Issue.1 , pp. 41-78
    • Korf, R.E.1
  • 24
    • 24044453777 scopus 로고    scopus 로고
    • Sliding-tile puzzles and Rubik's Cube in AI research
    • Korf, R. E. (1999). Sliding-tile puzzles and Rubik's Cube in AI research. IEEE Intelligent Systems, 14, 8-12.
    • (1999) IEEE Intelligent Systems , vol.14 , pp. 8-12
    • Korf, R.E.1
  • 29
    • 4243588006 scopus 로고    scopus 로고
    • M.Sc. Thesis, Department of Computer Science, Bar-Ilan University, Israel
    • Stern, R. (2001). Optimal Path Search in Unknown Physical Enviroments. M.Sc. Thesis, Department of Computer Science, Bar-Ilan University, Israel; available on http://www.cs.biu.ac.il/~felner.
    • (2001) Optimal Path Search in Unknown Physical Enviroments
    • Stern, R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.