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Volumn 38, Issue 1, 2004, Pages 26-30

Artificial intelligence in computer graphics: A constructionist approach

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL INTELLIGENCE; BANDWIDTH; COMPUTER AIDED DESIGN; COMPUTER HARDWARE; COMPUTER NETWORKS; COMPUTER PROGRAMMING LANGUAGES; COMPUTER SOFTWARE; INFORMATION USE; ROBOTS; XML;

EID: 14644424570     PISSN: 00978930     EISSN: None     Source Type: Trade Journal    
DOI: 10.1145/1012272.1012275     Document Type: Review
Times cited : (8)

References (16)
  • 1
    • 0033170833 scopus 로고    scopus 로고
    • Animation control for real-time virtual humans
    • August
    • Badler, N., M. S. Palmer, R. Bindiganavale. "Animation Control for Real-Time Virtual Humans," Communications of the ACM, August,Vol. 42(8), pp. 65-73, 1999.
    • (1999) Communications of the ACM , vol.42 , Issue.8 , pp. 65-73
    • Badler, N.1    Palmer, M.S.2    Bindiganavale, R.3
  • 2
    • 11944259196 scopus 로고    scopus 로고
    • Bats, dragons & evil knights: A three-layer design approach to character-based creative play
    • Heidelberg: Springer-Verlag
    • Bryson, J. and K. R. Thórisson. "Bats, Dragons & Evil Knights: A Three-Layer Design Approach to Character-Based Creative Play," Virtual Reality, Special Issue on Intelligent Virtual Agents, 5, Heidelberg: Springer-Verlag, pp 57-71, 2000.
    • (2000) Virtual Reality, Special Issue on Intelligent Virtual Agents , vol.5 , pp. 57-71
    • Bryson, J.1    Thórisson, K.R.2
  • 3
    • 14644436099 scopus 로고    scopus 로고
    • CMLabs. The Psyclone Manual, http://www.cmlabs.com/psyclone/, 2004.
    • (2004) The Psyclone Manual
  • 4
    • 0013030735 scopus 로고    scopus 로고
    • Research in human-level A.I. using computer games
    • January
    • Laird, J."Research in Human-Level A.I. Using Computer Games," Communications of the ACM, January,Vol. 45(1), pp. 32-35, 2002.
    • (2002) Communications of the ACM , vol.45 , Issue.1 , pp. 32-35
    • Laird, J.1
  • 5
    • 0035363385 scopus 로고    scopus 로고
    • Human-level Al's killer application: Interactive computer games
    • Laird, J. E. and M. van Lent. "Human-Level Al's Killer Application: Interactive Computer Games," A.I. Magazine, summer, pp. 15-25, 2001.
    • (2001) A.I. Magazine , vol.SUMMER , pp. 15-25
    • Laird, J.E.1    Van Lent, M.2
  • 11
    • 0002648372 scopus 로고    scopus 로고
    • Artificial life for computer graphics
    • August
    • Terzopoulos, D. "Artificial Life for Computer Graphics," Communications of the ACM, August, Vol. 42(8), pp. 33-42, 1999.
    • (1999) Communications of the ACM , vol.42 , Issue.8 , pp. 33-42
    • Terzopoulos, D.1
  • 13
    • 0344286008 scopus 로고    scopus 로고
    • A mind model for multimodal communicative creatures and humanoids
    • Thórisson, K. R. "A Mind Model for Multimodal Communicative Creatures and Humanoids," International Journal of Applied Artificial Intelligence, 13 (4-5), pp. 449-486, 1999.
    • (1999) International Journal of Applied Artificial Intelligence , vol.13 , Issue.4-5 , pp. 449-486
    • Thórisson, K.R.1
  • 14
    • 0030649949 scopus 로고    scopus 로고
    • Layered modular action control for communicative humanoids
    • Geneva, Switzerland, June 5-6
    • Thórisson, K. R. "Layered Modular Action Control for Communicative Humanoids," Computer Animation '97, Geneva, Switzerland, June 5-6, pp. 134-143, 1997.
    • (1997) Computer Animation '97 , pp. 134-143
    • Thórisson, K.R.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.