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Volumn , Issue , 2003, Pages 165-170

Particle rendering pipeline

Author keywords

Differential engine; FPGA; Hardware supported rendering; Particle systems; Particles

Indexed keywords

ALGORITHMS; COMPUTER GRAPHICS; COMPUTER HARDWARE; COMPUTER SIMULATION; COMPUTER SOFTWARE; EDGE DETECTION; FIELD PROGRAMMABLE GATE ARRAYS; LOGIC DESIGN; MATHEMATICAL MODELS; PROJECTION SYSTEMS; REAL TIME SYSTEMS;

EID: 14244267242     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/984952.984979     Document Type: Conference Paper
Times cited : (10)

References (18)
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  • 3
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    • Hardware acceleration of graphics and imaging algorithms using FPGAs
    • Budmerice, Slovakia
    • Zemcik, P.: Hardware Acceleration of Graphics and Imaging Algorithms Using FPGAs, SCCG 2002, Budmerice, Slovakia, 2002
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    • Zemcik, P.1
  • 4
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    • Cost efficient image digitising and processing using FPGAs
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    • Zemcik, P., Fucik, O., Honec, J., Valenta, P.: Cost Efficient Image Digitising and Processing Using FPGAs, In Proceedings Microcomputer'94, p. 225-229, Zakopane, Poland, 1994
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  • 7
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    • Particle animation and rendering using data parallel computation
    • August 1990, USA
    • Sims, K.: Particle Animation and Rendering Using Data Parallel Computation. Computer Graphics (SIGGRAPH '90), Vol. 24, No. 4, August 1990, p. 405-413, USA, 1990
    • (1990) Computer Graphics (SIGGRAPH '90) , vol.24 , Issue.4 , pp. 405-413
    • Sims, K.1
  • 8
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    • DCGM, Faculty of Information Technology, Brno University of Technology, Czech Republic
    • Tisnovsky, P., Herout, A.: Jim - Physical Vector Field Visualization, Research Project, DCGM, Faculty of Information Technology, Brno University of Technology, Czech Republic, 2002, (home page available at http://www.fee.vutbr. cz/~tisnovpa/jim)
    • (2002) Jim - Physical Vector Field Visualization, Research Project
    • Tisnovsky, P.1    Herout, A.2
  • 9
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    • QSplat: A multiresolution point rendering system for large meshes
    • USA
    • Rusinkiewicz, S., Levoy, M.: QSplat: A Multiresolution Point Rendering System for Large Meshes, SIGGRAPH 2000, USA, 2000
    • (2000) SIGGRAPH 2000
    • Rusinkiewicz, S.1    Levoy, M.2
  • 11
    • 0035017634 scopus 로고    scopus 로고
    • Streaming QSplat: A viewer for networked visualization of large, dense models
    • 2001, USA
    • Rusinkiewicz, S., Levoy, M.: Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models, Proceedings of I3D, 2001, USA, 2001
    • (2001) Proceedings of I3D
    • Rusinkiewicz, S.1    Levoy, M.2
  • 14
    • 85053435300 scopus 로고
    • Hierarchical splatting: A progressive refinement algorithm for volume rendering
    • 1991, USA
    • Laur, D. and Hanrahan, P. Hierarchical Splatting: A Progressive Refinement Algorithm for Volume Rendering, Proc. SIGGRAPH, 1991, USA, 1991
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  • 15
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    • The use of points as a display primitive
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  • 16
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    • The digital michelangelo project: 3D scanning of large statues
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    • Levoy, M., et al.: The Digital Michelangelo Project: 3D Scanning of Large Statues, Proceedings of SIGGRAPH, 2000, USA, 2000
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    • The cone of normals technique for fast processing of curved patches
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.