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Volumn 7, Issue 6, 2004, Pages 714-727

Gender stereotypes, aggression, and computer games: An online survey of women

Author keywords

[No Author keywords available]

Indexed keywords

AGGRESSION; ARTICLE; BEHAVIOR; CONTROLLED STUDY; EMPLOYMENT; EXPERIENCE; FEMALE; FEMININITY; GENDER IDENTITY; HUMAN; HUMAN COMPUTER INTERACTION; NORMAL HUMAN; ONLINE SYSTEM; PERSONALITY; QUESTIONNAIRE; RECREATION; ROLE PLAYING; SEXUAL HARASSMENT; STEREOTYPY;

EID: 12744268386     PISSN: 10949313     EISSN: None     Source Type: Journal    
DOI: 10.1089/cpb.2004.7.714     Document Type: Article
Times cited : (39)

References (19)
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    • Chappell, K.K.1    Taylor, C.S.2
  • 2
    • 0001694559 scopus 로고    scopus 로고
    • Chess for girls? Feminism and computer games
    • Cassell, J., & Jenkins, H. (eds.), Cambridge, MA: Massachusetts Institute of Technology Press
    • Cassell, J., & Jenkins, H. (1998). Chess for girls? Feminism and computer games. In: Cassell, J., & Jenkins, H. (eds.), From Barbie to Mortal Kombat: gender and computer games. Cambridge, MA: Massachusetts Institute of Technology Press, pp. 2-45.
    • (1998) From Barbie to Mortal Kombat: Gender and Computer Games , pp. 2-45
    • Cassell, J.1    Jenkins, H.2
  • 4
    • 12744278512 scopus 로고    scopus 로고
    • Time/CNN teen poll
    • May 10
    • Yankelovich Partners, Inc. (1999). Time/CNN teen poll. Time May 10; 40.
    • (1999) Time , pp. 40
  • 5
    • 0032369821 scopus 로고    scopus 로고
    • An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behavior
    • Dietz, T.L. (1998). An examination of violence and gender role portrayals in video games: implications for gender socialization and aggressive behavior. Sex Roles 38:425-442.
    • (1998) Sex Roles , vol.38 , pp. 425-442
    • Dietz, T.L.1
  • 8
    • 0031286363 scopus 로고    scopus 로고
    • Computer game playing in early adolescence
    • Griffiths, M. (1997). Computer game playing in early adolescence. Youth and Society 29:223-237.
    • (1997) Youth and Society , vol.29 , pp. 223-237
    • Griffiths, M.1
  • 10
    • 0000775545 scopus 로고
    • Justifying personal violence: A comparison of rapists and the general public
    • Burt, M.R. (1983). Justifying personal violence: a comparison of rapists and the general public. Victimology 8:131-150.
    • (1983) Victimology , vol.8 , pp. 131-150
    • Burt, M.R.1
  • 11
    • 0031533439 scopus 로고    scopus 로고
    • Gender and video game performance
    • Brown, R.M., Hall, L.R., Holtzer, R., et al. (1997). Gender and video game performance. Sex Roles 36:793-812.
    • (1997) Sex Roles , vol.36 , pp. 793-812
    • Brown, R.M.1    Hall, L.R.2    Holtzer, R.3
  • 12
    • 0037621141 scopus 로고    scopus 로고
    • Children's attraction to violent television programming
    • Goldstein, J. (ed.), New York: Oxford University Press
    • Cantor, J. (1998). Children's attraction to violent television programming. In: Goldstein, J. (ed.), Why we watch: the attractions of violent entertainment. New York: Oxford University Press, pp. 88-115.
    • (1998) Why We Watch: The Attractions of Violent Entertainment , pp. 88-115
    • Cantor, J.1
  • 13
    • 0034171141 scopus 로고    scopus 로고
    • Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life
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    • (2000) Journal of Personality and Social Psychology , vol.78 , pp. 772-790
    • Anderson, C.A.1    Dill, K.E.2
  • 14
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    • The effect of video games on feelings of aggression
    • Scott, D. (1994). The effect of video games on feelings of aggression. Journal of Psychology 129:121-132.
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    • Scott, D.1
  • 19
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    • Children and videogames: Leisure activities, aggression, social integration, and school performance
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    • Van Schie, E.G.M.1    Wiegman, O.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.