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Volumn , Issue , 2004, Pages 200-205

The effect of quality of rendering on user lighting impressions and presence in Virtual Environments

Author keywords

Human Factors; Illumination; Presence; Simulation; Virtual Environments

Indexed keywords

COMPUTATION THEORY; COMPUTER GRAPHICS; COMPUTER SIMULATION; HUMAN ENGINEERING; PHOTOMETRY;

EID: 10044225741     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1044588.1044629     Document Type: Conference Paper
Times cited : (23)

References (19)
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    • BILLINGHURST, M., ELLIS, S.R., MANIA, K., STEED, A. 2002. In Mania, K. (ed.) Usability Evaluation Techniques For Virtual Reality Technologies: Human Factors Issues, course notes, IEEE Virtual Reality 2002.
    • (2002) IEEE Virtual Reality 2002
    • Billinghurst, M.1    Ellis, S.R.2    Mania, K.3    Steed, A.4
  • 5
    • 0017456527 scopus 로고
    • A study of subjective responses to low energy and nonuniform lighting systems
    • Feb. 1977
    • FLYNN, J.E. 1977. A Study of Subjective Responses to Low Energy and Nonuniform Lighting Systems. Lighting design and Applications Journal, Feb. 1977, 6-15.
    • (1977) Lighting Design and Applications Journal , pp. 6-15
    • Flynn, J.E.1
  • 7
    • 0141851831 scopus 로고    scopus 로고
    • Virtual laboratories: Comparability of real and virtual environments for environmental psychology
    • MIT Press
    • KORT, Y., IJSSELSTEIJN, W., KOOJMAN, J., SCHUURMANS, Y. 2003. Virtual Laboratories: Comparability of Real and Virtual Environments for Environmental Psychology. Presence, Teleoperators and Virtual Environments, 12(4), 360-373. MIT Press.
    • (2003) Presence, Teleoperators and Virtual Environments , vol.12 , Issue.4 , pp. 360-373
    • Kort, Y.1    Ijsselsteijn, W.2    Koojman, J.3    Schuurmans, Y.4
  • 8
    • 0042223407 scopus 로고    scopus 로고
    • At the heart of it all: The concept of Presence
    • LOMBARD, M., DITTON, T. 1997. At the Heart of it All: The concept of Presence. JCMC 3(2).
    • (1997) JCMC , vol.3 , Issue.2
    • Lombard, M.1    Ditton, T.2
  • 10
    • 0035025714 scopus 로고    scopus 로고
    • The effects of levels of immersion on presence and memory in virtual environments: A reality centred approach
    • MANIA, K. & CHALMERS, A. 2001. The Effects of Levels of Immersion on Presence and Memory in Virtual Environments: A Reality Centred Approach. Cyberpsychology & Behavior, 4(2), 247-264.
    • (2001) Cyberpsychology & Behavior , vol.4 , Issue.2 , pp. 247-264
    • Mania, K.1    Chalmers, A.2
  • 12
    • 0038070066 scopus 로고    scopus 로고
    • Fidelity metrics for virtual environment simulations based on human judgments of spatial memory awareness states
    • MIT Press
    • MANIA, K., TROSCIANKO, T., HAWKES, R., CHALMERS, A. 2003. Fidelity Metrics for Virtual Environment Simulations based on Human Judgments of Spatial Memory Awareness States. Presence, Teleoperators and Virtual Environments, 12(3), MIT Press, 296-310.
    • (2003) Presence, Teleoperators and Virtual Environments , vol.12 , Issue.3 , pp. 296-310
    • Mania, K.1    Troscianko, T.2    Hawkes, R.3    Chalmers, A.4
  • 17
    • 0031796453 scopus 로고    scopus 로고
    • The influence of body movement on subjective presence in virtual environments
    • SLATER, M., STEED, A., MCCARTHY, J., MARINGELLI, F. 1998. The Influence of Body Movement on Subjective Presence in Virtual Environments. Human Factors, 40(3), 469-477.
    • (1998) Human Factors , vol.40 , Issue.3 , pp. 469-477
    • Slater, M.1    Steed, A.2    Mccarthy, J.3    Maringelli, F.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.