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Volumn , Issue , 2003, Pages 81-88

Texture Partitioning and Packing for Accelerating Texture-based Volume Rendering

Author keywords

Box growing; Empty space skipping; Graphics hardware; Lossless texture compression; Texture packing; Texture partitioning; Texture based volume rendering

Indexed keywords

ACCELERATION; ALGORITHMS; COHERENT LIGHT; COMPACTION; COMPUTER GRAPHICS; COMPUTER HARDWARE; DATA ACQUISITION; GRADIENT METHODS; IMAGE QUALITY; LIGHTING; MODULATION; PACKING; TRANSFER FUNCTIONS;

EID: 0242702101     PISSN: 07135424     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (11)
  • 1
    • 85053396792 scopus 로고
    • Towards a Comprehensive Volume Visualization System
    • R. Avila, L. Sobierajski, and A. Kaufman. Towards a Comprehensive Volume Visualization System. IEEE Visualization, pages 13-20, 1992.
    • (1992) IEEE Visualization , pp. 13-20
    • Avila, R.1    Sobierajski, L.2    Kaufman, A.3
  • 2
    • 0035334657 scopus 로고    scopus 로고
    • Multiresolution Volume Visualization with a Texture-Based Octree
    • I. Boada, I. Navazo, and R. Scopigno. Multiresolution Volume Visualization with a Texture-Based Octree. The Visual Computer, 17(3): 185-197, 2001.
    • (2001) The Visual Computer , vol.17 , Issue.3 , pp. 185-197
    • Boada, I.1    Navazo, I.2    Scopigno, R.3
  • 3
    • 0028679945 scopus 로고
    • Proximity clouds, an acceleration technique for 3D grid traversal
    • D. Cohen and Z.. Sheffer. Proximity clouds, an acceleration technique for 3D grid traversal. The Visual Computer, 11(l):27-28, 1994.
    • (1994) The Visual Computer , vol.11 , Issue.1 , pp. 27-28
    • Cohen, D.1    Sheffer, Z.2
  • 4
    • 0034760313 scopus 로고    scopus 로고
    • High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading
    • K. Engel, M. Kraus, and T. Ertl. High-Quality Pre-Integrated Volume Rendering Using Hardware-Accelerated Pixel Shading. Workshop on Graphics Hardware, pages 9-17, 2001.
    • (2001) Workshop on Graphics Hardware , pp. 9-17
    • Engel, K.1    Kraus, M.2    Ertl, T.3
  • 7
    • 0033355023 scopus 로고    scopus 로고
    • Multiresolution techniques for interactive texture-based volume visualization
    • October
    • E. LaMar, B. Hamann, and K. Joy. Multiresolution techniques for interactive texture-based volume visualization. IEEE Visualization, pages 355-362, October 1999.
    • (1999) IEEE Visualization , pp. 355-362
    • Lamar, E.1    Hamann, B.2    Joy, K.3
  • 9
    • 0036450391 scopus 로고    scopus 로고
    • Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators
    • May
    • M. Meißner, S. Guthe, and W. Straßer. Interactive Lighting Models and Pre-Integration for Volume Rendering on PC Graphics Accelerators. Graphics Interface, pages 209-218, May 2002.
    • (2002) Graphics Interface , pp. 209-218
    • Meißner, M.1    Guthe, S.2    Straßer, W.3
  • 10
    • 0035701211 scopus 로고    scopus 로고
    • Accelerated splatting using a 3D adjacency data structure
    • June
    • J. Orchard and T. Möller. Accelerated splatting using a 3D adjacency data structure. Graphics Interface, pages 191-200, June 2001.
    • (2001) Graphics Interface , pp. 191-200
    • Orchard, J.1    Möller, T.2
  • 11
    • 0034513793 scopus 로고    scopus 로고
    • Interactive volume rendering on standard PC graphics hardware using multi-textures and multi-stage rasterization
    • August
    • C. Rezk-Salama, K. Engel, M. Bauer, G. Greiner, and T. Ertl. Interactive volume rendering on standard PC graphics hardware using multi-textures and multi-stage rasterization. Workshop on Graphics Hardware, pages 109-118, August 2000.
    • (2000) Workshop on Graphics Hardware , pp. 109-118
    • Rezk-Salama, C.1    Engel, K.2    Bauer, M.3    Greiner, G.4    Ertl, T.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.