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Volumn 2897, Issue , 2003, Pages 85-93

Stories in space: The concept of the story map

Author keywords

[No Author keywords available]

Indexed keywords

VIRTUAL REALITY;

EID: 0242628369     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-540-40014-1_11     Document Type: Article
Times cited : (8)

References (26)
  • 6
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    • Applying Game Design Theory to Virtual Heritage Environments
    • unpublished draft submitted
    • Champion, E.: Applying Game Design Theory to Virtual Heritage Environments (unpublished draft submitted to Graphite Annual Conference). (2003)
    • (2003) Graphite Annual Conference
    • Champion, E.1
  • 8
    • 8344239023 scopus 로고    scopus 로고
    • Spatial Orientation, Wayfinding, and Representation
    • Stanney, K.M. (ed.): Lawrence Erlbaum Assoc. Inc., New York
    • Darken, R.P., Peterson, B.: Spatial Orientation, Wayfinding, and Representation. In: Stanney, K.M. (ed.): Handbook of Virtual Environments. Lawrence Erlbaum Assoc. Inc., New York (2002)
    • (2002) Handbook of Virtual Environments
    • Darken, R.P.1    Peterson, B.2
  • 11
    • 0002114009 scopus 로고
    • Making Sense of Software: Computer Games and Interactive Textuality
    • Jones, S.G. (ed.): Sage Publ., Thousand Oaks
    • Friedman, T.: Making Sense of Software: Computer Games and Interactive Textuality. In: Jones, S.G. (ed.): CyberSociety: Computer-Mediated Communication and Community. Sage Publ., Thousand Oaks (1995) 73-89
    • (1995) CyberSociety: Computer-Mediated Communication and Community , pp. 73-89
    • Friedman, T.1
  • 12
    • 0040846109 scopus 로고
    • Nintendo® and New World Travel Writing: A Dialogue
    • Jones, S.G. (ed.): Sage Publications, Thousand Oaks
    • Fuller, M., Jenkins, H.: Nintendo® and New World Travel Writing: A Dialogue. In: Jones, S.G. (ed.): Cybersociety: Computer-Mediated Communication and Community. Sage Publications, Thousand Oaks (1995) 57-72
    • (1995) Cybersociety: Computer-Mediated Communication and Community , pp. 57-72
    • Fuller, M.1    Jenkins, H.2
  • 13
    • 33845608436 scopus 로고
    • Narrative Space
    • Heath, S.: Narrative Space. In: Screen. Vol. 17, 3 (1976) 68-112
    • (1976) Screen , vol.17 , Issue.3 , pp. 68-112
    • Heath, S.1
  • 14
    • 8344230388 scopus 로고    scopus 로고
    • Story Logic: Problems and Possibilities of Narrative
    • University of Nebraska Press, Lincoln London
    • Herman, D.: Story Logic: Problems and Possibilities of Narrative. Frontiers of Narrative Series. University of Nebraska Press, Lincoln London (2002)
    • (2002) Frontiers of Narrative Series
    • Herman, D.1
  • 16
    • 33646193934 scopus 로고    scopus 로고
    • Game Design as Narrative Architecture
    • Wardrup-Fruin, N., Harrington, P. (eds.): MIT Press, Cambridge, MA (TBP)
    • Jenkins, H.: Game Design as Narrative Architecture. In: Wardrup-Fruin, N., Harrington, P. (eds.): First Person: New Media as Story, Performance, and Game. MIT Press, Cambridge, MA (TBP)
    • First Person: New Media As Story, Performance, and Game
    • Jenkins, H.1
  • 18
    • 61049563651 scopus 로고    scopus 로고
    • Time to Play - An Examination of Game Temporality
    • Wardrup-Fruin, N., Harrigan, P. (eds.): MIT Press, Cambridge, MA (TBP)
    • Juul, J.: Time to Play - an Examination of Game Temporality. In: Wardrup-Fruin, N., Harrigan, P. (eds.): First Person: New Media as Story, Performance, and Game. MIT Press, Cambridge, MA (TBP)
    • First Person: New Media As Story, Performance, and Game
    • Juul, J.1
  • 19
    • 84936939298 scopus 로고    scopus 로고
    • Talk given at: Annenberg Centre, University of Southern California
    • Koster, R.: Talk given at: Entertainment in the Interactive Age, Annenberg Centre, University of Southern California. (2001)
    • (2001) Entertainment in the Interactive Age
    • Koster, R.1
  • 22
    • 85086686007 scopus 로고    scopus 로고
    • Understanding and Learning Virtual Spaces
    • Kitchin, R., Freundschuh, S. (eds.): Routledge, London; New York
    • Péruch, P., Gaunet, F., Thinus-Blanc, C., and Loomis, J.: Understanding and Learning Virtual Spaces. In: Kitchin, R., Freundschuh, S. (eds.): Cognitive Mapping. Past, Present and Future. Routledge, London; New York (2000) 108-125
    • (2000) Cognitive Mapping. Past, Present and Future , pp. 108-125
    • Péruch, P.1    Gaunet, F.2    Thinus-Blanc, C.3    Loomis, J.4
  • 23
    • 0010500653 scopus 로고    scopus 로고
    • Narrative aans Virtual Reality. Immersion and Interactivity in Literature and Electronic Media
    • The John Hopkins University Press, Baltimore London
    • Ryan, M.-L. : Narrative aans Virtual Reality. Immersion and Interactivity in Literature and Electronic Media. Parallax: Re-Visions of Culture and Society. The John Hopkins University Press, Baltimore London (2001)
    • (2001) Parallax: Re-Visions of Culture and Society
    • Ryan, M.-L.1
  • 24
    • 0039772373 scopus 로고    scopus 로고
    • The Role of Global and Local Landmarks in Virtual Environment Navigation
    • Steck, S., D., Mallot, H., A.: The Role of Global and Local Landmarks in Virtual Environment Navigation. Presence, Vol. 9., 1 (2000) 69-83
    • (2000) Presence , vol.9 , Issue.1 , pp. 69-83
    • Steck, S.D.1    Mallot, H.A.2
  • 26
    • 0032670351 scopus 로고    scopus 로고
    • Design Guidelines for Landmarks to Support Navigation in Virtual Environments
    • Williams, M.G., Altom, M.W. (eds.) ACM, New York
    • Vinson, N.G.: Design Guidelines for Landmarks to Support Navigation in Virtual Environments. In: Williams, M.G., Altom, M.W. (eds.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, New York (1999) 278-85
    • (1999) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems , pp. 278-285
    • Vinson, N.G.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.