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Volumn , Issue , 2003, Pages 273-274

Applying game design theory to virtual heritage environments

Author keywords

Archaeology; Cultural immersion; Engagement; Game design; Heritage; Interactivity; Tourism; Virtual environments

Indexed keywords

CULTURAL HERITAGES; GAME DESIGN; INTERACTIVE ENGAGEMENTS; INTERACTIVITY; VIRTUAL ENVIRONMENTS; VIRTUAL HERITAGE;

EID: 33645997880     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/604471.604532     Document Type: Conference Paper
Times cited : (26)

References (8)
  • 1
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    • AMORY, A., NAICKER, K., VINCENT, J. AND ADAMS, C. 1999. The use of computer games as an educational tool: identification of appropriate game types and game elements, In British Journal of Educational Technology, 30 (4), 311-321. http://www.nu.ac.za/biology/staff/amory/bjet30.rtf.
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 2
    • 33846103149 scopus 로고    scopus 로고
    • Optimal experience: A framework for understanding the phenomenology of computer use
    • N. Smalley, M. Brake & D. Saunders (editors)
    • BRYCE, J., HIGGINS, D. 2000. Optimal experience: a framework for understanding the phenomenology of computer use. In N. Smalley, M. Brake & D. Saunders (editors). International Simulation and Gaming Yearbook, http://www.uclan.ac.uk/facs/science/psychol/gcrf/recreat.htm.
    • (2000) International Simulation and Gaming Yearbook
    • Bryce, J.1    Higgins, D.2
  • 5
    • 77953225846 scopus 로고    scopus 로고
    • Navigation in Electronic Worlds
    • Department of Computer Science
    • MODJESKA, D. 1997. Navigation in Electronic Worlds: Research Review for Depth Oral Exam, Department of Computer Science, http://www.fis.utoronto.ca/ faculty/modjeska/Pubs/lit-rvw.pdf.
    • (1997) Research Review for Depth Oral Exam
    • Modjeska, D.1
  • 6
    • 77953189877 scopus 로고    scopus 로고
    • Visualizing historical knowledge using VR technology
    • MOSAKER, L. 2000. Visualizing historical knowledge using VR technology In Digital Creativity S&Z 12:1 http://home.chello.no/~lidunn/dc-Mosaker.pdf.
    • (2000) Digital Creativity S&Z , vol.12 , pp. 1
    • Mosaker, L.1
  • 7
    • 22844455127 scopus 로고    scopus 로고
    • Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
    • SLATER, M. 1999. Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire. In Presence, vol.8, no.5, 560-565. http://citeseer.nj. nec.com/slater99measuring.html.
    • (1999) Presence , vol.8 , Issue.5 , pp. 560-565
    • Slater, M.1
  • 8
    • 77953179831 scopus 로고    scopus 로고
    • Not dated Umeå University, Sweden: Unpublished
    • WATERWORTH, J. A. (Not dated). The Scope of Presence. Umeå University, Sweden: Unpublished. http://www.informatik.umu.se/~jwworth/ PresenceScope.html.
    • The Scope of Presence
    • Waterworth, J.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.