메뉴 건너뛰기




Volumn 270, Issue 1, 2003, Pages 30-37

Anatomy and the access grid: Exploiting plastinated brain sections for use in distributed medical education

Author keywords

Anatomy; Animation; Brain; Hematoma; Medical education; Neuroanatomy; PBL; Plastination; Problem based learning; TOUCH; Traumatic head injury

Indexed keywords

BRAIN HERNIA; COMPUTER GRAPHICS; COMPUTER SIMULATION; EPIDURAL HEMATOMA; HEAD INJURY; LEARNING; MEDICAL EDUCATION; NEUROANATOMY; PRIORITY JOURNAL; REVIEW; VIRTUAL REALITY;

EID: 0141885406     PISSN: 0003276X     EISSN: None     Source Type: Journal    
DOI: 10.1002/ar.b.10006     Document Type: Review
Times cited : (27)

References (24)
  • 1
    • 0003747878 scopus 로고
    • Conversion to problem-based learning in 15 months
    • Boud D, Feletti G, editors. New York: St. Martin's Press
    • Anderson A. 1991. Conversion to problem-based learning in 15 months. In: Boud D, Feletti G, editors. The challenge of problem based learning. New York: St. Martin's Press. p 72-79.
    • (1991) The Challenge of Problem Based Learning , pp. 72-79
    • Anderson, A.1
  • 3
    • 0025941744 scopus 로고
    • Structural informatics and its applications in medicine and biology
    • Brinkley JF. 1991. Structural informatics and its applications in medicine and biology. Acad Med 66:589-591.
    • (1991) Acad Med , vol.66 , pp. 589-591
    • Brinkley, J.F.1
  • 4
    • 18844463269 scopus 로고    scopus 로고
    • The Digital Anatomist information system and its use in the generation and delivery of Web-based anatomy atlases
    • Brinkley JF, Bradley SW, Sundsten JW, Rosse C. 1997. The Digital Anatomist information system and its use in the generation and delivery of Web-based anatomy atlases. Comput Biomed Res 30:472-503.
    • (1997) Comput Biomed Res , vol.30 , pp. 472-503
    • Brinkley, J.F.1    Bradley, S.W.2    Sundsten, J.W.3    Rosse, C.4
  • 5
    • 0034655468 scopus 로고    scopus 로고
    • Animated PowerPoint as a tool to teach anatomy
    • Carmichael SW, Pawlina W. 2000. Animated PowerPoint as a tool to teach anatomy. Anat Rec (New Anat) 261:83-88.
    • (2000) Anat Rec (New Anat) , vol.261 , pp. 83-88
    • Carmichael, S.W.1    Pawlina, W.2
  • 6
    • 0141885408 scopus 로고    scopus 로고
    • A virtual patient simulator for distributed collaborative medical education
    • Caudell TP, Summers KL, Holten J IV, et al. 2003. A virtual patient simulator for distributed collaborative medical education. Anat Rec (New Anat) 270B:23-29.
    • (2003) Anat Rec (New Anat) , vol.270 B , pp. 23-29
    • Caudell, T.P.1    Summers, K.L.2    Holten J. IV3
  • 7
    • 0002346586 scopus 로고    scopus 로고
    • Submacroscopic interpretation of human sectional anatomy using plastinated E12 sections
    • Cook P, Al-Ali S. 1997. Submacroscopic interpretation of human sectional anatomy using plastinated E12 sections. J Int Soc Plastination 12:17-27.
    • (1997) J Int Soc Plastination , vol.12 , pp. 17-27
    • Cook, P.1    Al-Ali, S.2
  • 9
    • 0141997636 scopus 로고    scopus 로고
    • The brachial plexus: Developmental and assessment of a computer based learning tool
    • Gould DJ. 2001. The brachial plexus: Developmental and assessment of a computer based learning tool. Med Educ Online 6:1-7.
    • (2001) Med Educ Online , vol.6 , pp. 1-7
    • Gould, D.J.1
  • 10
    • 0034656064 scopus 로고    scopus 로고
    • Animating functional anatomy for the web
    • Guttmann G. 2000. Animating functional anatomy for the web. Anat Rec (New Anat) 261:57-63.
    • (2000) Anat Rec (New Anat) , vol.261 , pp. 57-63
    • Guttmann, G.1
  • 11
    • 0029312145 scopus 로고
    • Teaching of human anatomy: A role for computer animation
    • Habbal OA, Harris PF. 1995. Teaching of human anatomy: a role for computer animation. J Audiovisual Media Med 18:69-73.
    • (1995) J Audiovisual Media Med , vol.18 , pp. 69-73
    • Habbal, O.A.1    Harris, P.F.2
  • 12
    • 0141885410 scopus 로고    scopus 로고
    • Integration of advanced technologies to enhance experiential problem-based learning over distance: Project TOUCH
    • Jacobs J, Caudell TP, Wilks D, et al. 2003. Integration of advanced technologies to enhance experiential problem-based learning over distance: Project TOUCH. Anat Rec (New Anat) 270B:16-22.
    • (2003) Anat Rec (New Anat) , vol.270 B , pp. 16-22
    • Jacobs, J.1    Caudell, T.P.2    Wilks, D.3
  • 13
    • 0028850171 scopus 로고
    • A graphic, three-dimensional teaching model to demonstrate the topography of the human heart
    • Johnson D, Whitaker RH. 1995. A graphic, three-dimensional teaching model to demonstrate the topography of the human heart. Clin Anat 8:407-411.
    • (1995) Clin Anat , vol.8 , pp. 407-411
    • Johnson, D.1    Whitaker, R.H.2
  • 14
    • 0141962996 scopus 로고    scopus 로고
    • Animating anesthetic procedures with QuickTime: An example using the superior laryngeal nerve block
    • Lozanoff S, Lozanoff BK, Moody D, Stockwell M. 1999. Animating anesthetic procedures with QuickTime: An example using the superior laryngeal nerve block. Clin Anat 11:131.
    • (1999) Clin Anat , vol.11 , pp. 131
    • Lozanoff, S.1    Lozanoff, B.K.2    Moody, D.3    Stockwell, M.4
  • 15
    • 0033936890 scopus 로고    scopus 로고
    • Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy: Yorick-the VR Skull
    • Neider GL, Scott JN, Anderson MD. 2000. Using QuickTime virtual reality objects in computer-assisted instruction of gross anatomy: Yorick-the VR Skull. Clin Anat 13:287-293.
    • (2000) Clin Anat , vol.13 , pp. 287-293
    • Neider, G.L.1    Scott, J.N.2    Anderson, M.D.3
  • 16
    • 0141893926 scopus 로고    scopus 로고
    • P40 plastination of human brain slices: Comparison between different immersion and impregnation conditions
    • Sora M-C, Brugger P, Traxler H. 1999. P40 plastination of human brain slices: comparison between different immersion and impregnation conditions. J Int Soc Plastination 14:22-24.
    • (1999) J Int Soc Plastination , vol.14 , pp. 22-24
    • Sora, M.-C.1    Brugger, P.2    Traxler, H.3
  • 17
    • 0031700544 scopus 로고    scopus 로고
    • The visible human dataset: The anatomical platform for human simulation
    • Spitzer VM, Whitlock DG. 1998. The visible human dataset: The anatomical platform for human simulation. Anat Rec (New Anat) 253:49-57.
    • (1998) Anat Rec (New Anat) , vol.253 , pp. 49-57
    • Spitzer, V.M.1    Whitlock, D.G.2
  • 20
    • 0037109193 scopus 로고    scopus 로고
    • Anatomical informatics: Millennial perspectives on a newer frontier
    • Trelease RB. 2002. Anatomical informatics: Millennial perspectives on a newer frontier. Anat Rec (New Anat) 269:224-235.
    • (2002) Anat Rec (New Anat) , vol.269 , pp. 224-235
    • Trelease, R.B.1
  • 21
    • 0034655790 scopus 로고    scopus 로고
    • Going virtual with QuickTime VR: New methods and standardized tools for interactive dynamic visualization of anatomical structures
    • Trelease RB, Nieder G, Dorup J, Hansen Schacht M. 2000. Going virtual with QuickTime VR: New methods and standardized tools for interactive dynamic visualization of anatomical structures. Anat Rec (New Anat) 261:64-77.
    • (2000) Anat Rec (New Anat) , vol.261 , pp. 64-77
    • Trelease, R.B.1    Nieder, G.2    Dorup, J.3    Hansen Schacht, M.4
  • 22
    • 0030630605 scopus 로고    scopus 로고
    • Plastination in the neurosciences. Keynote lecture
    • Weiglein AH. 1997. Plastination in the neurosciences. Keynote lecture. Acat Anat 158:6-9.
    • (1997) Acat Anat , vol.158 , pp. 6-9
    • Weiglein, A.H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.