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Volumn 12, Issue 4, 2003, Pages 374-386

Designing for Presence and Performance: The Case of the Virtual Fish Tank

Author keywords

[No Author keywords available]

Indexed keywords

SYSTEM DEVELOPMENT;

EID: 0141517118     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474603322391613     Document Type: Conference Paper
Times cited : (22)

References (20)
  • 2
    • 0001891408 scopus 로고
    • Presence and performance within virtual environments
    • Barfield, W., & Furness, T. A. (Eds.), New York: Oxford University Press
    • Barfield, W., Zeltzer, D., Sheridan, T., & Slater, M. (1995). Presence and performance within virtual environments. In Barfield, W., & Furness, T. A. (Eds.), Virtual environments and advanced interface design (pp. 473-514). New York: Oxford University Press.
    • (1995) Virtual Environments and Advanced Interface Design , pp. 473-514
    • Barfield, W.1    Zeltzer, D.2    Sheridan, T.3    Slater, M.4
  • 5
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • Funkhouser, T. A., & Sequin, C. H. (1993). Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. ACM SIGGRAPH Computer Graphics, 27, 247-254.
    • (1993) ACM SIGGRAPH Computer Graphics , vol.27 , pp. 247-254
    • Funkhouser, T.A.1    Sequin, C.H.2
  • 7
    • 0030158790 scopus 로고    scopus 로고
    • Presence within virtual environments as a function of visual display parameters
    • Hendrix, C., & Barfield, W. (1996). Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments, 5, 274-289.
    • (1996) Presence: Teleoperators and Virtual Environments , vol.5 , pp. 274-289
    • Hendrix, C.1    Barfield, W.2
  • 8
    • 0032681091 scopus 로고    scopus 로고
    • Human factors evaluation techniques to aid understanding of virtual interfaces
    • Kalawsky, R. S., Bee, S. T., & Nee, S. P. (1999). Human factors evaluation techniques to aid understanding of virtual interfaces. British Telecom Technology Journal, 17,(1), 128-141.
    • (1999) British Telecom Technology Journal , vol.17 , Issue.1 , pp. 128-141
    • Kalawsky, R.S.1    Bee, S.T.2    Nee, S.P.3
  • 11
    • 0141712022 scopus 로고
    • Retrieved May 16, 2003
    • Microsoft Corporation (1993). Pentium specification. Retrieved May 16, 2003 from http://turkish_rational.tripod.com/trdos/pentium.txt.
    • (1993) Pentium Specification
  • 13
    • 0027808934 scopus 로고
    • Presence in immersive virtual environments
    • Slater, M. (1993). Presence in immersive virtual environments. Proceedings of 1993 IEEE VRAIS, 90-96.
    • (1993) Proceedings of 1993 IEEE VRAIS , pp. 90-96
    • Slater, M.1
  • 14
    • 85091302838 scopus 로고    scopus 로고
    • Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess
    • Slater, M., Usoh, M., Linakis, V., & Kooper, R. (1996). Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess. Proceedings of 1996 ACM VRST, 163-172.
    • (1996) Proceedings of 1996 ACM VRST , pp. 163-172
    • Slater, M.1    Usoh, M.2    Linakis, V.3    Kooper, R.4
  • 15
    • 0031501198 scopus 로고    scopus 로고
    • A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments
    • Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6, 603-616.
    • (1997) Presence: Teleoperators and Virtual Environments , vol.6 , pp. 603-616
    • Slater, M.1    Wilbur, S.2
  • 16
    • 0141600337 scopus 로고    scopus 로고
    • Retrieved May 16, 2003
    • Tom's Hardware (2000). Nvidia GeForce2 MX specification, Retrieved May 16, 2003 from http://www.tomshardware.com/graphic/00q2/000629/geforce2mx-03.html.
    • (2000) Nvidia GeForce2 MX Specification
  • 17
    • 0030158761 scopus 로고    scopus 로고
    • The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence
    • Welch, R B., Blackman, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5, 263-273.
    • (1996) Presence: Teleoperators and Virtual Environments , vol.5 , pp. 263-273
    • Welch, R.B.1    Blackman, T.T.2    Liu, A.3    Mellers, B.A.4    Stark, L.W.5
  • 18
    • 0002640117 scopus 로고
    • Virtual reality: Technology, experience, assumptions
    • Wells, M. J. (1992). Virtual reality: Technology, experience, assumptions. Human Factors Society Bulletin, 35(1), 1-3.
    • (1992) Human Factors Society Bulletin , vol.35 , Issue.1 , pp. 1-3
    • Wells, M.J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.