-
1
-
-
0003049454
-
The effect of update rate on the sense of presence in virtual environments
-
Barfield, W., & Hendrix, C. (1995). The effect of update rate on the sense of presence in virtual environments. Virtual reality: Research, development, applications, 1, 3-15.
-
(1995)
Virtual Reality: Research, Development, Applications
, vol.1
, pp. 3-15
-
-
Barfield, W.1
Hendrix, C.2
-
2
-
-
0001891408
-
Presence and performance within virtual environments
-
Barfield, W., & Furness, T. A. (Eds.), New York: Oxford University Press
-
Barfield, W., Zeltzer, D., Sheridan, T., & Slater, M. (1995). Presence and performance within virtual environments. In Barfield, W., & Furness, T. A. (Eds.), Virtual environments and advanced interface design (pp. 473-514). New York: Oxford University Press.
-
(1995)
Virtual Environments and Advanced Interface Design
, pp. 473-514
-
-
Barfield, W.1
Zeltzer, D.2
Sheridan, T.3
Slater, M.4
-
3
-
-
0039657051
-
A conceptual model of the sense of presence in virtual environments
-
Bystrom, K. E., Barfield, W., & Hendrix, C. (1999). A conceptual model of the sense of presence in virtual environments, Presence: Teleoperators and Virtual Environments, 8, 241-246.
-
(1999)
Presence: Teleoperators and Virtual Environments
, vol.8
, pp. 241-246
-
-
Bystrom, K.E.1
Barfield, W.2
Hendrix, C.3
-
4
-
-
10044220346
-
The dichotomy of presence elements: The where and what
-
to be published as a poster paper
-
Cho, D., Park J., Kim, G. J., Hong, S., Man, S., & Lee, S. (2003). The dichotomy of presence elements: The where and what. Proceedings of the 2003 IEEE Virtual Reality Conference (to be published as a poster paper).
-
(2003)
Proceedings of the 2003 IEEE Virtual Reality Conference
-
-
Cho, D.1
Park, J.2
Kim, G.J.3
Hong, S.4
Man, S.5
Lee, S.6
-
5
-
-
0027810222
-
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
-
Funkhouser, T. A., & Sequin, C. H. (1993). Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. ACM SIGGRAPH Computer Graphics, 27, 247-254.
-
(1993)
ACM SIGGRAPH Computer Graphics
, vol.27
, pp. 247-254
-
-
Funkhouser, T.A.1
Sequin, C.H.2
-
7
-
-
0030158790
-
Presence within virtual environments as a function of visual display parameters
-
Hendrix, C., & Barfield, W. (1996). Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments, 5, 274-289.
-
(1996)
Presence: Teleoperators and Virtual Environments
, vol.5
, pp. 274-289
-
-
Hendrix, C.1
Barfield, W.2
-
8
-
-
0032681091
-
Human factors evaluation techniques to aid understanding of virtual interfaces
-
Kalawsky, R. S., Bee, S. T., & Nee, S. P. (1999). Human factors evaluation techniques to aid understanding of virtual interfaces. British Telecom Technology Journal, 17,(1), 128-141.
-
(1999)
British Telecom Technology Journal
, vol.17
, Issue.1
, pp. 128-141
-
-
Kalawsky, R.S.1
Bee, S.T.2
Nee, S.P.3
-
9
-
-
0003053148
-
Software engineering of virtual worlds
-
Kim, G. J., Kang, K. C., Kim, H., & Lee J. (1998). Software engineering of virtual worlds. Proceedings of 1998 ACM VRST, 131-138.
-
(1998)
Proceedings of 1998 ACM VRST
, pp. 131-138
-
-
Kim, G.J.1
Kang, K.C.2
Kim, H.3
Lee, J.4
-
11
-
-
0141712022
-
-
Retrieved May 16, 2003
-
Microsoft Corporation (1993). Pentium specification. Retrieved May 16, 2003 from http://turkish_rational.tripod.com/trdos/pentium.txt.
-
(1993)
Pentium Specification
-
-
-
13
-
-
0027808934
-
Presence in immersive virtual environments
-
Slater, M. (1993). Presence in immersive virtual environments. Proceedings of 1993 IEEE VRAIS, 90-96.
-
(1993)
Proceedings of 1993 IEEE VRAIS
, pp. 90-96
-
-
Slater, M.1
-
14
-
-
85091302838
-
Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess
-
Slater, M., Usoh, M., Linakis, V., & Kooper, R. (1996). Immersion, presence and performance in virtual environments: An experiment with tri-dimensional chess. Proceedings of 1996 ACM VRST, 163-172.
-
(1996)
Proceedings of 1996 ACM VRST
, pp. 163-172
-
-
Slater, M.1
Usoh, M.2
Linakis, V.3
Kooper, R.4
-
15
-
-
0031501198
-
A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments
-
Slater, M., & Wilbur, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6, 603-616.
-
(1997)
Presence: Teleoperators and Virtual Environments
, vol.6
, pp. 603-616
-
-
Slater, M.1
Wilbur, S.2
-
16
-
-
0141600337
-
-
Retrieved May 16, 2003
-
Tom's Hardware (2000). Nvidia GeForce2 MX specification, Retrieved May 16, 2003 from http://www.tomshardware.com/graphic/00q2/000629/geforce2mx-03.html.
-
(2000)
Nvidia GeForce2 MX Specification
-
-
-
17
-
-
0030158761
-
The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence
-
Welch, R B., Blackman, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators and Virtual Environments, 5, 263-273.
-
(1996)
Presence: Teleoperators and Virtual Environments
, vol.5
, pp. 263-273
-
-
Welch, R.B.1
Blackman, T.T.2
Liu, A.3
Mellers, B.A.4
Stark, L.W.5
-
18
-
-
0002640117
-
Virtual reality: Technology, experience, assumptions
-
Wells, M. J. (1992). Virtual reality: Technology, experience, assumptions. Human Factors Society Bulletin, 35(1), 1-3.
-
(1992)
Human Factors Society Bulletin
, vol.35
, Issue.1
, pp. 1-3
-
-
Wells, M.J.1
|