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Volumn 8, Issue 2, 1999, Pages 241-244

A conceptual model of the sense of presence in virtual environments

Author keywords

[No Author keywords available]

Indexed keywords


EID: 0039657051     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/105474699566107     Document Type: Review
Times cited : (202)

References (13)
  • 1
    • 0000004499 scopus 로고
    • The sense of presence within virtual environments: A conceptual framework
    • G. Salvendy and M. Smith (Eds.), Elsevier Publisher
    • Barfield, W., & Weghorst, S. (1993). The sense of presence within virtual environments: a conceptual framework. In G. Salvendy and M. Smith (Eds.), Human Computer Interaction: Software and Hardware Interfaces, (pp. 699-704). Elsevier Publisher.
    • (1993) Human Computer Interaction: Software and Hardware Interfaces , pp. 699-704
    • Barfield, W.1    Weghorst, S.2
  • 2
    • 0003049454 scopus 로고
    • The effect of update rate on the sense of presence in virtual environments
    • _, Hendrix, C. (1995). The effect of update rate on the sense of presence in virtual environments. Virtual Reality: Research, Development, Applications, 1(1), 3-15.
    • (1995) Virtual Reality: Research, Development, Applications , vol.1 , Issue.1 , pp. 3-15
    • Hendrix, C.1
  • 3
    • 0001891408 scopus 로고
    • Presence and performance within virtual environments
    • W. Barfield and T. Furness III (Eds.), Oxford University Press
    • _, Sheridan, T., Zeltzer, D., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield and T. Furness III (Eds.), Virtual Environments and Advanced Interface Design, (pp. 473-513). Oxford University Press.
    • (1995) Virtual Environments and Advanced Interface Design , pp. 473-513
    • Sheridan, T.1    Zeltzer, D.2    Slater, M.3
  • 4
    • 0030679038 scopus 로고    scopus 로고
    • Visualizing the structure of virtual objects using desktop virtual reality displays
    • _, Hendrix, C., & Bystrom, K. (1997). Visualizing the structure of virtual objects using desktop virtual reality displays. Virtual Reality Annual International Symposium '97, 114-119.
    • (1997) Virtual Reality Annual International Symposium '97 , pp. 114-119
    • Hendrix, C.1    Bystrom, K.2
  • 6
    • 0030158790 scopus 로고    scopus 로고
    • Presence within virtual environments as a function of visual display parameters
    • Hendrix, C., & Barfield, W. (1996a). Presence within virtual environments as a function of visual display parameters. Presence: Teleoperators and Virtual Environments, 5(3), 274-289.
    • (1996) Presence: Teleoperators and Virtual Environments , vol.5 , Issue.3 , pp. 274-289
    • Hendrix, C.1    Barfield, W.2
  • 7
    • 0030159416 scopus 로고    scopus 로고
    • The sense of presence within auditory virtual environments
    • _, & _. (1996b). The sense of presence within auditory virtual environments. Presence: Teleoperators and Virtual Environments, 5(3), 290-301.
    • (1996) Presence: Teleoperators and Virtual Environments , vol.5 , Issue.3 , pp. 290-301
  • 10
    • 0040249982 scopus 로고
    • Through the looking glass world of presence: A framework for immersive virtual environments
    • M. Slater (Ed.), QMW University of London
    • Slater, M., & Wilbur, S. (1995). Through the looking glass world of presence: A framework for immersive virtual environments. In M. Slater (Ed.), FIVE '95 Framework for Immersive Virtual Environments. QMW University of London.
    • (1995) FIVE '95 Framework for Immersive Virtual Environments
    • Slater, M.1    Wilbur, S.2
  • 11
    • 0001340970 scopus 로고
    • Representations systems, perceptual position, and presence in immersive virtual environments
    • _, & Usoh, M. (1994). Representations systems, perceptual position, and presence in immersive virtual environments. Presence: Teleoperators and Virtual Environments, 2(3), 221-233.
    • (1994) Presence: Teleoperators and Virtual Environments , vol.2 , Issue.3 , pp. 221-233
    • Usoh, M.1
  • 12
    • 85091302838 scopus 로고    scopus 로고
    • Immersion, presence, and performance in virtual environments: An experiment in tri-dimensional chess
    • July. Hong Kong
    • _, Linakis, V., Usoh, M., & Kooper, R. (1996, July). Immersion, presence, and performance in virtual environments: An experiment in tri-dimensional chess. Proceedings of VRST '96, Hong Kong.
    • (1996) Proceedings of VRST '96
    • Linakis, V.1    Usoh, M.2    Kooper, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.