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Volumn , Issue , 2003, Pages 232-239

Dexterous object manipulation based on collision response

Author keywords

[No Author keywords available]

Indexed keywords

OBJECT MANIPULATION;

EID: 0038309280     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/VR.2003.1191144     Document Type: Conference Paper
Times cited : (5)

References (16)
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  • 2
    • 0029201470 scopus 로고
    • Issues in the haptic display of tool use
    • J. E. Colgate, M. C. Stanley, and J. M. Brown. Issues in the haptic display of tool use. In Proc. IROS95, pages 140-145, 1995.
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    • Colgate, J.E.1    Stanley, M.C.2    Brown, J.M.3
  • 3
    • 4243560779 scopus 로고    scopus 로고
    • Physically-based simulation of object manipulation
    • K. Hirota, M. Hirayama, A. Tanaka, M. Hirose, and T. Kaneko. Physically-based simulation of object manipulation. In Proc. ASME2000, volume DSC-Vol.69-2, pages 1167-1174, 2000.
    • (2000) Proc. ASME2000 , vol.DSC-69-2 , pp. 1167-1174
    • Hirota, K.1    Hirayama, M.2    Tanaka, A.3    Hirose, M.4    Kaneko, T.5
  • 4
    • 0037765745 scopus 로고    scopus 로고
    • Haptic rendering: Point- and ray-based interactions
    • C. Ho, C. Basdogan, and M. A. Srinivasan. Haptic rendering: Point- and ray-based interactions. In Proc. PUG97, 1997.
    • (1997) Proc. PUG97
    • Ho, C.1    Basdogan, C.2    Srinivasan, M.A.3
  • 5
    • 0002806638 scopus 로고    scopus 로고
    • Efficient pointbased rendering technique for haptic display of virtual objects
    • C. Ho, C. Basdogan, and M. A. Srinivasan. Efficient pointbased rendering technique for haptic display of virtual objects. Presence, 8(5):477-491, 1999.
    • (1999) Presence , vol.8 , Issue.5 , pp. 477-491
    • Ho, C.1    Basdogan, C.2    Srinivasan, M.A.3
  • 8
    • 0032667343 scopus 로고    scopus 로고
    • Virtual chopsticks: Object manipulation using multiple exact interactions
    • Y. Kitamura, T. Higashi, T. Masaki, and F. Kishino. Virtual chopsticks: Object manipulation using multiple exact interactions. In Proc. VR99, pages 198-203, 1999.
    • (1999) Proc. VR99 , pp. 198-203
    • Kitamura, Y.1    Higashi, T.2    Masaki, T.3    Kishino, F.4
  • 10
    • 0023381475 scopus 로고
    • Marching cubes: A high resolution 3d surface construction algorithm
    • W. E. Lorensen and H. E. Cline. Marching cubes: a high resolution 3d surface construction algorithm. Computer Graphics, 21(4):163-169, 1987.
    • (1987) Computer Graphics , vol.21 , Issue.4 , pp. 163-169
    • Lorensen, W.E.1    Cline, H.E.2
  • 11
    • 85018825980 scopus 로고    scopus 로고
    • Six degree-of-freedom haptic rendering using voxel sampling
    • W. A. McNeely, K. D. Puterbaugh, and J. J. Troy. Six degree-of-freedom haptic rendering using voxel sampling. In Proc. SIGGRAPH, pages 401-408, 1999.
    • (1999) Proc. SIGGRAPH , pp. 401-408
    • McNeely, W.A.1    Puterbaugh, K.D.2    Troy, J.J.3
  • 13
    • 0030656756 scopus 로고    scopus 로고
    • The haptic display of complex graphical environments
    • D. C. Ruspini, K. Kolarov, and O. Khatib. The haptic display of complex graphical environments. In Proc. SIGGRAPH, pages 345-352, 1997.
    • (1997) Proc. SIGGRAPH , pp. 345-352
    • Ruspini, D.C.1    Kolarov, K.2    Khatib, O.3
  • 15
    • 85006701541 scopus 로고
    • Display of feel for the manipulation of dynamic virtual objects
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    • (1995) Trans. ASME J. DSMC , vol.117 , Issue.4 , pp. 554-558
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  • 16
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    • A constraint-based god-object method for haptic display
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    • Zilles, C.B.1    Salisbury, J.K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.