메뉴 건너뛰기




Volumn 2000-O, Issue , 2000, Pages 1167-1174

Physically-based simulation of object manipulation

Author keywords

[No Author keywords available]

Indexed keywords

FAST COMPUTATION; FORCE-FEEDBACK; FUNDAMENTAL OPERATIONS; INTERACTION FORCES; NOVEL ALGORITHM; OBJECT MANIPULATION; PHYSICAL CONSTRAINTS; PHYSICALLY-BASED SIMULATION; REAL- TIME; SPATIAL MOTIONS;

EID: 4243560779     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1115/IMECE2000-2382     Document Type: Conference Paper
Times cited : (4)

References (13)
  • 2
    • 0040428032 scopus 로고    scopus 로고
    • A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
    • Kitamura, Y., Smith, A., Takemura, H. and Kishino, F.: A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects; PRES-ENCE, Vol. 7, No. 1, pp. 36-52 (1998).
    • (1998) PRES-ENCE , vol.7 , Issue.1 , pp. 36-52
    • Kitamura, Y.1    Smith, A.2    Takemura, H.3    Kishino, F.4
  • 3
    • 0032667343 scopus 로고    scopus 로고
    • Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions
    • Kitamura, Y., Higashi, T., Masaki, T., Kishino, F., Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions; Proc. VR99, pp. 198-203 (1999)
    • (1999) Proc. VR99 , pp. 198-203
    • Kitamura, Y.1    Higashi, T.2    Masaki, T.3    Kishino, F.4
  • 4
    • 85024751216 scopus 로고    scopus 로고
    • A Model for Manipulation of Objects with Virtual Hand in 3-D Virtual Space
    • Funahashi, K., Yasuda, T., Yokoi, S., Toriwaki, J., A Model for Manipulation of Objects with Virtual Hand in 3-D Virtual Space; Trans. IEICE, Vol. J81-D-II, No. 5, pp. 822-831 (1998)
    • (1998) Trans. IEICE , vol.J81-D-II , Issue.5 , pp. 822-831
    • Funahashi, K.1    Yasuda, T.2    Yokoi, S.3    Toriwaki, J.4
  • 5
    • 85119891538 scopus 로고
    • Display of 3-Dimensional Operating Feel of Dynamic Virtual Objects with Frictional Surface
    • Yoshikawa, T., Ueda, H., Display of 3-Dimensional Operating Feel of Dynamic Virtual Objects with Frictional Surface; Progress in Human Interface, Vol. 2, pp. 49-54 (1995)
    • (1995) Progress in Human Interface , vol.2 , pp. 49-54
    • Yoshikawa, T.1    Ueda, H.2
  • 8
    • 0029182881 scopus 로고
    • A Constraint-based God-object Method For Haptic Display
    • Zilles, C. B. and Salisbury, J. K.: A Constraint-based God-object Method For Haptic Display; IROS'95, pp. 145-151 (1995).
    • (1995) IROS'95 , pp. 145-151
    • Zilles, C. B.1    Salisbury, J. K.2
  • 10
    • 0002806638 scopus 로고    scopus 로고
    • Efficient Point-Based Rendering Technique for Haptic Display of Virtual Objects
    • Ho, C., Basdogan, C. and Srinivasan, M. A.: Efficient Point-Based Rendering Technique for Haptic Display of Virtual Objects; Presence, Vol. 8, No. 5, pp. 477-491 (1999).
    • (1999) Presence , vol.8 , Issue.5 , pp. 477-491
    • Ho, C.1    Basdogan, C.2    Srinivasan, M. A.3
  • 12
    • 0027809333 scopus 로고
    • A study of perceptual feedback issues in dextrous tele-manipulation: Part I. Finger force feedback
    • Shimoga, K.: A study of perceptual feedback issues in dextrous tele-manipulation: Part I. Finger force feedback; VRAIS'93, pp. 263-270 (1993).
    • (1993) VRAIS'93 , pp. 263-270
    • Shimoga, K.1
  • 13
    • 0023381475 scopus 로고
    • Marching Cubes: a High Resolution 3D Surface Construction Algorithm
    • Lorensen, W. E., Cline, H. E., Marching Cubes: a High Resolution 3D Surface Construction Algorithm; Computer Graphic, Vol. 21, No. 4, pp. 163-169 (1987)
    • (1987) Computer Graphic , vol.21 , Issue.4 , pp. 163-169
    • Lorensen, W. E.1    Cline, H. E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.