|
Volumn 42, Issue 5, 2003, Pages 212-215
|
Using gaming to help nursing students understand ethics
|
Author keywords
[No Author keywords available]
|
Indexed keywords
CURRICULUM;
DECISION MAKING;
GAME;
HUMAN;
LEARNING;
LEGAL ASPECT;
MEDICAL ETHICS;
MEDICAL SCHOOL;
NURSING EDUCATION;
PROFESSIONAL STANDARD;
REVIEW;
STUDENT;
ARTICLE;
COMPREHENSION;
EDUCATION;
METHODOLOGY;
NURSING EVALUATION RESEARCH;
NURSING STUDENT;
PSYCHOLOGICAL ASPECT;
RECREATION;
UNITED STATES;
COMPREHENSION;
EDUCATION, NURSING, BACCALAUREATE;
ETHICS, NURSING;
GAMES, EXPERIMENTAL;
HUMANS;
NURSING EDUCATION RESEARCH;
NURSING EVALUATION RESEARCH;
PLAY AND PLAYTHINGS;
STUDENTS, NURSING;
UNITED STATES;
|
EID: 0037865308
PISSN: 00223158
EISSN: None
Source Type: Journal
DOI: None Document Type: Review |
Times cited : (19)
|
References (14)
|