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Volumn 42, Issue 5, 2003, Pages 212-215

Using gaming to help nursing students understand ethics

Author keywords

[No Author keywords available]

Indexed keywords

CURRICULUM; DECISION MAKING; GAME; HUMAN; LEARNING; LEGAL ASPECT; MEDICAL ETHICS; MEDICAL SCHOOL; NURSING EDUCATION; PROFESSIONAL STANDARD; REVIEW; STUDENT; ARTICLE; COMPREHENSION; EDUCATION; METHODOLOGY; NURSING EVALUATION RESEARCH; NURSING STUDENT; PSYCHOLOGICAL ASPECT; RECREATION; UNITED STATES;

EID: 0037865308     PISSN: 00223158     EISSN: None     Source Type: Journal    
DOI: None     Document Type: Review
Times cited : (19)

References (14)
  • 2
    • 0347877917 scopus 로고    scopus 로고
    • Gaming versus lecture discussion: Effect on students' test performance
    • Bays, C., & Hermann, C.P. (1997). Gaming versus lecture discussion: Effect on students' test performance. Journal of Nursing Education, 36, 292-294.
    • (1997) Journal of Nursing Education , vol.36 , pp. 292-294
    • Bays, C.1    Hermann, C.P.2
  • 4
    • 0024199924 scopus 로고
    • An ethical model for decision making
    • Bunting, S., & Webb, A. (1988). An ethical model for decision making. Nurse Practitioner, 13(12), 30-34.
    • (1988) Nurse Practitioner , vol.13 , Issue.12 , pp. 30-34
    • Bunting, S.1    Webb, A.2
  • 10
    • 0028412197 scopus 로고
    • Learning can be fun with gaming
    • Sprengel, A. (1994). Learning can be fun with gaming. Journal of Nursing Education, 33, 151-152.
    • (1994) Journal of Nursing Education , vol.33 , pp. 151-152
    • Sprengel, A.1
  • 11
    • 84970242388 scopus 로고
    • Promoting learning through games and simulations
    • Thatcher, D. (1990). Promoting learning through games and simulations. Simulation and Gaming, 21, 262-273.
    • (1990) Simulation and Gaming , vol.21 , pp. 262-273
    • Thatcher, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.