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Volumn 18, Issue 1, 2003, Pages 41-47

3DIVE: An immersive environment for interactive volume data exploration

Author keywords

3D texture mapping; Immersive environment; Volume rendering; Volume visualization

Indexed keywords

ANIMATION; COMPUTER SIMULATION; COMPUTER SOFTWARE; IMAGE PROCESSING; INTERACTIVE COMPUTER SYSTEMS; THREE DIMENSIONAL; VIRTUAL REALITY; VISUALIZATION;

EID: 0037261297     PISSN: 10009000     EISSN: None     Source Type: Journal    
DOI: 10.1007/BF02946649     Document Type: Article
Times cited : (2)

References (18)
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  • 7
    • 0003471319 scopus 로고
    • Accelerating volume reconstruction with 3D texture mapping hardware
    • University of North Carolina, Technical Reports, TR93-0027
    • Cullip T, Neumann U. Accelerating Volume Reconstruction with 3D Texture Mapping Hardware. University of North Carolina, Technical Reports, TR93-0027, 1993.
    • (1993)
    • Cullip, T.1    Neumann, U.2
  • 8
    • 0003989387 scopus 로고
    • Direct volume rendering via 3D textures
    • Technical Report, UCSC-CRL-94-19, UC Santa Cruz
    • Wilson O, Van Gelder A, Wilhelms J. Direct Volume Rendering via 3D Textures. Technical Report, UCSC-CRL-94-19, UC Santa Cruz, 1994.
    • (1994)
    • Wilson, O.1    Van Gelder, A.2    Wilhelms, J.3
  • 11
    • 0013026098 scopus 로고    scopus 로고
    • Slicing-based volumetric collision detection
    • Michael Boyles, Shiaofen Fang. Slicing-based volumetric collision detection. ACM Journal of Graphics Tools, 2000, 4(4): 23-32.
    • (2000) ACM Journal of Graphics Tools , vol.4 , Issue.4 , pp. 23-32
    • Boyles, M.1    Fang, S.2
  • 12
    • 0026871750 scopus 로고
    • The case: Audio-visual experience automatic virtual environment
    • Carolina Cruz-Neira. The case: Audio-visual experience automatic virtual environment. Communications of the ACM, 1992, 35(6): 65-72.
    • (1992) Communications of the ACM , vol.35 , Issue.6 , pp. 65-72
    • Cruz-Neira, C.1
  • 13
    • 0027842683 scopus 로고    scopus 로고
    • Surround-screen projection-based virtual reality: The design and implementation of the CAVE
    • Carolina Cruz-Neira, Dan Sandin, Tom Defanti. Surround-screen projection-based virtual reality: The design and implementation of the CAVE. In ACM SIGGRAPH'93, August, 1993, pp.135-142.
    • ACM SIGGRAPH'93, August, 1993 , pp. 135-142
    • Cruz-Neira, C.1    Sandin, D.2    Defanti, T.3
  • 14
    • 0003601250 scopus 로고    scopus 로고
    • A taxonomy of usability characteristics in virtual environments
    • Deliverable to Office of Naval Research from Department of Computer Science, Virginia Polytechnic Institute and State University
    • Joseph L Gabbard, Deborah Hix. A Taxonomy of Usability Characteristics in Virtual Environments. Deliverable to Office of Naval Research from Department of Computer Science, Virginia Polytechnic Institute and State University, 1997.
    • (1997)
    • Gabbard, J.L.1    Hix, D.2
  • 18
    • 0004293762 scopus 로고    scopus 로고
    • Electronic Visualization Laboratory, University of Illinois at Chicago
    • Pape D, Cruz-Neira C, Czernuszenko, M. CAVE User's Guide, Electronic Visualization Laboratory, University of Illinois at Chicago, 1997.
    • (1997) CAVE User's Guide
    • Pape, D.1    Cruz-Neira, C.2    Czernuszenko, M.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.