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Volumn 2, Issue , 2002, Pages 326-331

Incorporating the culture of virtual reality games into educational software via an authoring tool

Author keywords

Authoring tools; Computer games; Educational software; Student modeling; Virtual reality

Indexed keywords

COMPUTER APPLICATIONS; EDUCATION; HUMAN COMPUTER INTERACTION; STUDENTS; VIRTUAL REALITY;

EID: 0036973733     PISSN: 08843627     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (17)
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  • 3
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  • 6
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    • (2000) Journal of Educational Multimedia and Hypermedia , vol.9 , Issue.3 , pp. 169-194
    • Welch, M.1    Brownell, K.2
  • 7
    • 0002083805 scopus 로고    scopus 로고
    • Authoring intelligent tutoring systems: An analysis of the state of the art
    • Murray, T. (1999). Authoring intelligent tutoring systems: an analysis of the state of the art International Journal of Artificial Intelligence in Education, 10, pp. 98-129.
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    • Murray, T.1
  • 9
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    • The effects of sound and colour on responses to a computer game
    • Wolfson, S. and Case, G. (2000). The effects of sound and colour on responses to a computer game". Interacting with Computers, 13, pp. 183-192.
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    • Wolfson, S.1    Case, G.2
  • 10
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    • Hollnagel, E.1
  • 14
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    • Developing CLUE: A formative evaluation system for computer network learning courseware
    • Chou, C. (1999). Developing CLUE: A Formative Evaluation System for Computer Network Learning Courseware, Journal of Interactive Learning Research, 10(2).
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  • 17
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    • Predicting quality in educational software: Evaluating for learning, usability and the synergy between them
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    • Squires, D.1    Preece, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.