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Volumn , Issue IV, 2001, Pages 455-456

Creating an immersive broadcast experience

Author keywords

Children; Design for diversity; Immersive broadcast experience; Interactive narratives; Interactive TV; Tangible interaction tools

Indexed keywords

HEURISTIC METHODS; INTERFACES (COMPUTER); TELEVISION STANDARDS; VIDEO ON DEMAND;

EID: 0034797777     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/500207.500208     Document Type: Conference Paper
Times cited : (2)

References (8)
  • 1
    • 0003239920 scopus 로고    scopus 로고
    • Winky dink to stargazer: Five decades of interactive television
    • Carey, J.1
  • 2
    • 0003261046 scopus 로고    scopus 로고
  • 3
  • 4
    • 0004027767 scopus 로고    scopus 로고
    • The experience economy: Work is theatre & every business a stage
    • Harvard Business School Press, Boston MA
    • (1999)
    • Pine, B.J.1    Gilmore, J.H.2
  • 6
    • 0003127198 scopus 로고    scopus 로고
    • Requirements for the selected application and its user interface deliverable D2 WP1
    • Janse, M.D. (ed.); Status report of EC-funded IST project 1999-11288 NexTV
    • (2000)
  • 7
    • 0000938419 scopus 로고    scopus 로고
    • "Complete freedom of movement": Video games as gendered play spaces
    • Gender and Computer Games. Cassell, J. and Jenkins, H. (eds.) MIT Press, Cambridge MA
    • (1998) From Barbie to Mortal Combat , pp. 262-297
    • Jenkins, H.1
  • 8
    • 0003270015 scopus 로고    scopus 로고


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.