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Volumn , Issue WORKSHOP, 2001, Pages 17-24
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Fast volumetric deformation on general purpose hardware
a a a a |
Author keywords
3D texture; Deformation; Illumination; Pixel shaders; Vertex program; Volume rendering
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Indexed keywords
COMPUTER HARDWARE;
COMPUTER PROGRAMMING;
INTERPOLATION;
MATHEMATICAL MODELS;
OPTIMIZATION;
PIECEWISE LINEAR TECHNIQUES;
TEXTURES;
VOLUMETRIC DEFORMATION;
COMPUTER GRAPHICS;
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EID: 0034756709
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/383507.383517 Document Type: Conference Paper |
Times cited : (53)
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References (22)
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