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Volumn 20, Issue 4, 2000, Pages 79-85

Design of a virtual human presenter

Author keywords

[No Author keywords available]

Indexed keywords

HUMAN LOCOMOTION; MENU BASED INTERACTIVE SYSTEM; PARALLEL TRANSITION NETWORKS; VIRTUAL BOARD MAPPING; VIRTUAL HUMAN PRESENTER SYSTEM;

EID: 0033689047     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.851755     Document Type: Article
Times cited : (79)

References (20)
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    • Cassell, J.1
  • 2
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    • The simulation of a virtual TV presenter
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    • Magnenat-Thalmann, N.1    Kalra, P.2
  • 3
    • 0032156514 scopus 로고    scopus 로고
    • Webpersona: A lifelike presentation agent for the world-wide web
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    • E. André, T. Rist, and J. Müller, "WebPersona: A Lifelike Presentation Agent for the World-Wide Web," Knowledge-based Systems, Vol. 11, No. 1, Sept. 1998, pp. 25-36.
    • (1998) Knowledge-based Systems , vol.11 , Issue.1 , pp. 25-36
    • André, E.1    Rist, T.2    Müller, J.3
  • 5
    • 85044606591 scopus 로고    scopus 로고
    • Gesticulation behaviors for virtual humans
    • IEEE Computer Soc. Press, Los Alamitos, Calif.
    • L. Zhao and N.I. Badler, "Gesticulation Behaviors for Virtual Humans," Proc. Pacific Graphics 98, IEEE Computer Soc. Press, Los Alamitos, Calif., 1998, pp. 161-168.
    • (1998) Proc. Pacific Graphics 98 , pp. 161-168
    • Zhao, L.1    Badler, N.I.2
  • 14
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    • Improv: A system for scripting interactive actors in virtual worlds
    • ACM Press, New York
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    • (1996) Proc. Siggraph 96 , pp. 205-216
    • Perlin, K.1    Goldberg, A.2
  • 15
    • 0030402756 scopus 로고    scopus 로고
    • Efficient generation of motion transitions using spacetime constraints
    • ACM Press, New York
    • C. Rose et al., "Efficient Generation of Motion Transitions Using Spacetime Constraints," Proc. Siggraph 96, ACM Press, New York, 1996, pp. 147-154.
    • (1996) Proc. Siggraph 96 , pp. 147-154
    • Rose, C.1
  • 16
    • 0028462362 scopus 로고
    • Procedural movement for articulated figure animation
    • July/Aug.
    • A. Bruderlin, C.G. Teo, and T. Calvert, "Procedural Movement for Articulated Figure Animation," Computers and Graphics, Vol. 18, No. 4, July/Aug. 1994, pp. 453-461.
    • (1994) Computers and Graphics , vol.18 , Issue.4 , pp. 453-461
    • Bruderlin, A.1    Teo, C.G.2    Calvert, T.3
  • 17
    • 0030238314 scopus 로고    scopus 로고
    • VRLoco: Real-time human locomotion from positional input streams
    • Fall
    • H. Ko and J. Cremer, "VRLoco: Real-Time Human Locomotion from Positional Input Streams," Presence, Vol. 5, No. 4, Fall 1996, pp. 367-380.
    • (1996) Presence , vol.5 , Issue.4 , pp. 367-380
    • Ko, H.1    Cremer, J.2
  • 18
    • 0001514782 scopus 로고
    • Modeling coarticulation in synthetic visual speech
    • N.M. Thalmann and D. Thalmann, eds., Springer-Verlag, Tokyo
    • M.M. Cohen and D.W. Massaro, "Modeling Coarticulation in Synthetic Visual Speech," in Models and Techniques in Computer Animation, N.M. Thalmann and D. Thalmann, eds., Springer-Verlag, Tokyo, 1993, pp. 139-156.
    • (1993) Models and Techniques in Computer Animation , pp. 139-156
    • Cohen, M.M.1    Massaro, D.W.2
  • 20
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    • Virtual human animation based on movement observation and cognitive behavior models
    • IEEE Computer Society Press, Los Alamitos, Calif.
    • N.I. Badler, D.M. Chi, and S. Chopra, "Virtual Human Animation Based on Movement Observation and Cognitive Behavior Models," Proc. Computer Animation 99, IEEE Computer Society Press, Los Alamitos, Calif., 1999, pp. 128-137.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.