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Volumn 5, Issue 4, 1996, Pages 367-380

VRLOCO: Real-time human locomotion from positional input streams

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Indexed keywords


EID: 0030238314     PISSN: 10547460     EISSN: None     Source Type: Journal    
DOI: 10.1162/pres.1996.5.4.367     Document Type: Article
Times cited : (18)

References (30)
  • 2
    • 34249962308 scopus 로고
    • A global human walking model with real-time kinematic personification
    • Boulic, R., Magnenat-Thalmann, N., & Thalmann, D. (1990). A global human walking model with real-time kinematic personification. The Visual Computer, 6, 344-358.
    • (1990) The Visual Computer , vol.6 , pp. 344-358
    • Boulic, R.1    Magnenat-Thalmann, N.2    Thalmann, D.3
  • 3
    • 0026931550 scopus 로고
    • Combined direct and inverse kinematic control for articulated figure motion editing
    • Boulic, R., & Thalmann, D. (1992). Combined direct and inverse kinematic control for articulated figure motion editing. Computer Graphics Forum, 11(4), 189-202.
    • (1992) Computer Graphics Forum , vol.11 , Issue.4 , pp. 189-202
    • Boulic, R.1    Thalmann, D.2
  • 5
    • 0027880768 scopus 로고
    • Interactive animation of personalized human locomotion
    • Toronto, Canada
    • Bruderlin, A., & Calvert, T. (1993). Interactive animation of personalized human locomotion. Proceedings of Graphics Interface '93, 17-23, Toronto, Canada.
    • (1993) Proceedings of Graphics Interface '93 , pp. 17-23
    • Bruderlin, A.1    Calvert, T.2
  • 16
    • 0027832571 scopus 로고
    • Straight line walking animation based on kinematic generalization that preserves the original characteristics
    • Toronto, Canada
    • Ko, H., & Badler, N. I. (1993b). Straight line walking animation based on kinematic generalization that preserves the original characteristics. Proceedings of Graphics Interface '93, 9-16, Toronto, Canada.
    • (1993) Proceedings of Graphics Interface '93 , pp. 9-16
    • Ko, H.1    Badler, N.I.2
  • 17
    • 0030107890 scopus 로고    scopus 로고
    • Animating human locomotion in real-time using inverse dynamics, balance and comfort control
    • Ko, H., & Badler, N. I. (1996). Animating human locomotion in real-time using inverse dynamics, balance and comfort control. IEEE Computer Graphics and Applications, 16(2), 50-59.
    • (1996) IEEE Computer Graphics and Applications , vol.16 , Issue.2 , pp. 50-59
    • Ko, H.1    Badler, N.I.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.