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Volumn 18, Issue 6, 1998, Pages 38-45

Images for accelerating architectural walkthroughs

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; C (PROGRAMMING LANGUAGE); COMPUTER ARCHITECTURE; COMPUTER GRAPHICS; COMPUTER HARDWARE; COMPUTER SOFTWARE; COMPUTER WORKSTATIONS; THREE DIMENSIONAL; VIRTUAL REALITY;

EID: 0032204999     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.734978     Document Type: Article
Times cited : (18)

References (15)
  • 2
    • 84904535957 scopus 로고
    • Visibility Preprocessing for Interactive Walkthroughs
    • ACM Press, New York
    • S. Teller and C.H. Sequin, "Visibility Preprocessing For Interactive Walkthroughs," Proc. Siggraph 91, ACM Press, New York, 1991, pp. 61-69.
    • (1991) Proc. Siggraph 91 , pp. 61-69
    • Teller, S.1    Sequin, C.H.2
  • 3
    • 0031359760 scopus 로고    scopus 로고
    • Architectural Walkthroughs using Portal Textures
    • ACM Press, New York
    • D.G. Aliaga and A. Lastra, "Architectural Walkthroughs using Portal Textures," Proc. IEEE Visualization 97, ACM Press, New York, 1997, pp. 355-362.
    • (1997) Proc. IEEE Visualization 97 , pp. 355-362
    • Aliaga, D.G.1    Lastra, A.2
  • 4
    • 84922337647 scopus 로고
    • View Interpolation for Image Synthesis
    • ACM Press, New York
    • S.E. Chen and L. Williams, "View Interpolation for Image Synthesis," Proc. Siggraph 93, ACM Press, New York, 1993, pp. 279-288.
    • (1993) Proc. Siggraph 93 , pp. 279-288
    • Chen, S.E.1    Williams, L.2
  • 5
    • 0029205670 scopus 로고
    • Plenoptic Modeling: An Image-Based Rendering System
    • ACM Press, New York, August
    • L. McMillan and G. Bishop, "Plenoptic Modeling: An Image-Based Rendering System," Proc. Siggraph 95, ACM Press, New York, August 1995, pp. 39-46.
    • (1995) Proc. Siggraph 95 , pp. 39-46
    • McMillan, L.1    Bishop, G.2
  • 6
    • 0003325215 scopus 로고
    • Rendering Trees from Precomputed Z-Buffer Views
    • Springer-Verlag, Vienna, Austria, June
    • N. Max and K. Ohsaki, "Rendering Trees from Precomputed Z-Buffer Views," Proc. 6th Eurographics Workshop on Rendering, Springer-Verlag, Vienna, Austria, June 1995, pp. 45-54.
    • (1995) Proc. 6th Eurographics Workshop on Rendering , pp. 45-54
    • Max, N.1    Ohsaki, K.2
  • 7
    • 0031617470 scopus 로고    scopus 로고
    • Layered Depth Images
    • ACM Press, New York, July
    • J. Shade et al., "Layered Depth Images," Proc. Siggraph 98, ACM Press, New York, July 1998, pp. 231-242.
    • (1998) Proc. Siggraph 98 , pp. 231-242
    • Shade, J.1
  • 8
    • 0029178882 scopus 로고
    • Visual Navigation of Large Environments Using Textured Clusters
    • ACM Press, New York
    • P. Maciel and P. Shirley, "Visual Navigation of Large Environments Using Textured Clusters," Symp. Interactive 3D Graphics 95, ACM Press, New York, 1995, pp. 95-102.
    • (1995) Symp. Interactive 3D Graphics 95 , pp. 95-102
    • Maciel, P.1    Shirley, P.2
  • 9
    • 0030387419 scopus 로고    scopus 로고
    • Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments
    • ACM Press, New York
    • J. Shade et al, "Hierarchical Image Caching for Accelerated Walkthroughs of Complex Environments," Proc. Siggraph 96, ACM Press, New York, 1996, pp. 75-82.
    • (1996) Proc. Siggraph 96 , pp. 75-82
    • Shade, J.1
  • 10
    • 0030247791 scopus 로고    scopus 로고
    • A Three Dimensional Image Cache for Virtual Reality
    • Eurographics Assoc., Aire-la-Ville, Switzerland
    • G. Schaufler and W. Sturtzlinger, "A Three Dimensional Image Cache for Virtual Reality," Proc. Eurographics 96, Eurographics Assoc., Aire-la-Ville, Switzerland, 1996, pp. 227-235.
    • (1996) Proc. Eurographics 96 , pp. 227-235
    • Schaufler, G.1    Sturtzlinger, W.2
  • 11
    • 0030381233 scopus 로고    scopus 로고
    • Visualization of Complex Models Using Dynamic Texture-Based Simplification
    • ACM Press, New York
    • D.G. Aliaga, "Visualization of Complex Models Using Dynamic Texture-Based Simplification," Proc. IEEE Visualization 96, ACM Press, New York, 1996, pp. 101-106.
    • (1996) Proc. IEEE Visualization 96 , pp. 101-106
    • Aliaga, D.G.1
  • 12
    • 0031653643 scopus 로고    scopus 로고
    • Textured Virtual Walls - Achieving Interactive Frame Rates during Walkthroughs of Complex Indoor Environments
    • IEEE CS Press, Los Alamitos, Calif., March
    • P. Ebbesmeyer, "Textured Virtual Walls - Achieving Interactive Frame Rates During Walkthroughs of Complex Indoor Environments," Proc. Virtual Reality Annual Int'l Symp. 98, IEEE CS Press, Los Alamitos, Calif., March 1998, pp. 220-227.
    • (1998) Proc. Virtual Reality Annual Int'l Symp. 98 , pp. 220-227
    • Ebbesmeyer, P.1
  • 13
  • 14
    • 0031652978 scopus 로고    scopus 로고
    • 3D Image Warping in Architectural Walkthroughs
    • IEEE CS Press, Los Alamitos, Calif., March
    • M. Rafferty, D.G. Aliaga, and A. Lastra, "3D Image Warping in Architectural Walkthroughs," Proc. VRAIS 98, IEEE CS Press, Los Alamitos, Calif., March 1998, pp. 228-233.
    • (1998) Proc. VRAIS 98 , pp. 228-233
    • Rafferty, M.1    Aliaga, D.G.2    Lastra, A.3
  • 15
    • 0032272404 scopus 로고    scopus 로고
    • Efficient Warping for Architectural Walkthroughs using Layered Depth Images
    • ACM Press, New York
    • V. Popescu et al., "Efficient Warping for Architectural Walkthroughs using Layered Depth Images," Proc. IEEE Visualization 98, ACM Press, New York, 1998.
    • (1998) Proc. IEEE Visualization 98
    • Popescu, V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.