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Volumn 17, Issue 6, 1997, Pages 39-45

Interpolation synthesis of articulated figure motion

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; COMPUTER SIMULATION; INTERACTIVE COMPUTER GRAPHICS; INTERACTIVE COMPUTER SYSTEMS; INTERPOLATION; ITERATIVE METHODS; OPTIMIZATION; REAL TIME SYSTEMS; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 0031269610     PISSN: 02721716     EISSN: None     Source Type: Journal    
DOI: 10.1109/38.626968     Document Type: Article
Times cited : (184)

References (14)
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    • Waters, K.1
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  • 5
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    • (Proc. Siggraph 89) July
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  • 6
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    • IEEE Computer Society Press, Los Alamitos, Calif.
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    • (1995) Proc. VRAIS 95
    • Granieri, J.1    Crabtree, J.2    Badler, N.3
  • 7
    • 0029203484 scopus 로고
    • Motion Signal Processing
    • (Proc. Siggraph 95) Aug.
    • A. Bruderlin and L. Williams, "Motion Signal Processing," Computer Graphics (Proc. Siggraph 95), Vol. 29, No. 4, Aug. 1995, pp. 97-104.
    • (1995) Computer Graphics , vol.29 , Issue.4 , pp. 97-104
    • Bruderlin, A.1    Williams, L.2
  • 8
    • 0029275480 scopus 로고
    • Real-Time Responsive Animation with Personality
    • Mar.
    • K. Perlin, "Real-Time Responsive Animation with Personality," IEEE Trans. on Visualization and Computer Graphics, Vol. 1, No. 1, Mar. 1995, pp. 5-15.
    • (1995) IEEE Trans. on Visualization and Computer Graphics , vol.1 , Issue.1 , pp. 5-15
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  • 9
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    • Fourier Principles for Emotion-Based Human Figure Animation
    • (Proc. Siggraph 95) Aug.
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  • 10
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    • A. Witkin and Z. Popovic, "Motion Warping," Computer Graphics (Proc. Siggraph 95), Vol. 29, No. 4, Aug. 1995, pp. 105-108.
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  • 11
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  • 12
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    • Real-Time Inverse Kinematics of the Human Arm
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  • 14
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    • Layered Construction for Deformable Animated Characters
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    • Chadwick, J.E.1    Haumann, D.R.2    Parent, R.E.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.