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Volumn 2792, Issue , 2003, Pages 197-201
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Using the BDI architecture to produce autonomous characters in virtual worlds
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Author keywords
[No Author keywords available]
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Indexed keywords
ANIMATION;
AUTONOMOUS AGENTS;
CHARACTER RECOGNITION;
COGNITIVE SYSTEMS;
COMPUTER PROGRAMMING LANGUAGES;
INFORMATION ANALYSIS;
INTELLIGENT AGENTS;
INTERFACES (COMPUTER);
MULTI AGENT SYSTEMS;
OBJECT ORIENTED PROGRAMMING;
VIRTUAL REALITY;
PROGRAM INTERPRETERS;
SPECIFICATIONS;
BELIEF-DESIRE-INTENTION (BDI) THEORY;
COGNITIVE ANIMATIONS;
EMOTIONS;
VIRTUAL CHARACTERS;
AGENT-ORIENTED PROGRAMMING LANGUAGES;
ANIMATED CHARACTERS;
ARTICULATED MODELS;
AUTONOMOUS CHARACTERS;
BELIEF-DESIRE-INTENTION MODELS;
CHARACTER ANIMATION;
COMPUTER ANIMATION;
HIGH LEVEL SPECIFICATION;
COMPUTER ARCHITECTURE;
INTELLIGENT VIRTUAL AGENTS;
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EID: 9644279610
PISSN: 03029743
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1007/978-3-540-39396-2_32 Document Type: Conference Paper |
Times cited : (4)
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References (12)
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