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Volumn , Issue , 2004, Pages 376-383

Plays as effective multiagent plans enabling opponent-adaptive play selection

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; EVALUATION; GAME THEORY; PLANNING; ROBOTS;

EID: 9444296870     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (47)

References (10)
  • 4
    • 0036451084 scopus 로고    scopus 로고
    • Real-time randomized path planning for robot navigation
    • Bruce, J., and Veloso, M. 2002. Real-time randomized path planning for robot navigation. In Proceedings of IROS-2002, 2383-2388.
    • (2002) Proceedings of IROS-2002 , pp. 2383-2388
    • Bruce, J.1    Veloso, M.2
  • 7
    • 0032596469 scopus 로고    scopus 로고
    • A framework for recognizing multi-agent action from visual evidence
    • AAAI Press
    • Intille, S., and Bobick, A. 1999. A framework for recognizing multi-agent action from visual evidence. In AAAI-99, 518-525. AAAI Press.
    • (1999) AAAI-99 , pp. 518-525
    • Intille, S.1    Bobick, A.2
  • 10
    • 84943319533 scopus 로고    scopus 로고
    • Planning for distributed execution through use of probabilistic opponent models
    • Riley, P., and Veloso, M. 2002. Planning for distributed execution through use of probabilistic opponent models. In ICAPS-02.
    • (2002) ICAPS-02
    • Riley, P.1    Veloso, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.