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Volumn 3025, Issue , 2004, Pages 93-102

A mixed reality learning environment for Geometry education

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; COMPUTER AIDED DESIGN; PROBLEM SOLVING; SENSORS; STUDENTS; THREE DIMENSIONAL COMPUTER GRAPHICS; VIRTUAL REALITY; VISUALIZATION; ARTIFICIAL INTELLIGENCE; COMPUTER AIDED INSTRUCTION; HAPTIC INTERFACES; STEREO IMAGE PROCESSING;

EID: 9444294043     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-24674-9_11     Document Type: Conference Paper
Times cited : (9)

References (11)
  • 4
    • 9444279752 scopus 로고    scopus 로고
    • VRMath: http://cobia.ed.qut.edu.au/~andy/vrmath/index.php
  • 7
    • 9444244624 scopus 로고    scopus 로고
    • The use of virtual reality in virtual learning environment
    • Teixeira F., Silva R. and Silva T., "The Use of Virtual Reality in Virtual Learning Environment", Proc. ICEE 2000, 2000.
    • (2000) Proc. ICEE 2000
    • Teixeira, F.1    Silva, R.2    Silva, T.3
  • 8
    • 9444278028 scopus 로고    scopus 로고
    • Immersion Technologies Inc., CyberGlove Haptic Device, http://www.immersion.com/3d/support/documentation.php
    • CyberGlove Haptic Device
  • 11
    • 9444283390 scopus 로고    scopus 로고
    • SGI http://www.sgi.com/software/opengl/advanced96/node33.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.