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Volumn 2792, Issue , 2003, Pages 325-332

Steve Meets Jack: The integration of an intelligent tutor and a virtual environment with planning capabilities

Author keywords

[No Author keywords available]

Indexed keywords

ANIMATION; COGNITIVE SYSTEMS; COMPUTER SIMULATION; COMPUTER SOFTWARE; INTELLIGENT AGENTS; NUCLEAR POWER PLANTS; PERSONNEL TRAINING; SENSORY PERCEPTION; STRATEGIC PLANNING; TEACHING; VIRTUAL REALITY;

EID: 9444290803     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-39396-2_54     Document Type: Conference Paper
Times cited : (11)

References (11)
  • 3
    • 0000598952 scopus 로고    scopus 로고
    • The automated design of believable dialogues for animated presentation teams
    • Cassell, J., Sullivan, J., Prevost, S., Churchill, E., eds. MIT Press, Cambridge, MA
    • André, E., Rist, T., van Mulken, S., Klesen, M., Baldes, S.: The automated design of believable dialogues for animated presentation teams. In Cassell, J., Sullivan, J., Prevost, S., Churchill, E., eds.: Embodied Conversational Agents. MIT Press, Cambridge, MA (2000)
    • (2000) Embodied Conversational Agents
    • André, E.1    Rist, T.2    Van Mulken, S.3    Klesen, M.4    Baldes, S.5
  • 4
    • 0003322272 scopus 로고    scopus 로고
    • Conversation as a system framework: Designing embodied conversational agents
    • Cassell, J., Sullivan, J., Prevost, S., Churchill, E., eds. MIT Press, Cambridge, MA
    • Cassell, J., Bickmore, T., Campbell, L., Vilhjálmsson, H., Yan, H.: Conversation as a system framework: Designing embodied conversational agents. In Cassell, J., Sullivan, J., Prevost, S., Churchill, E., eds.: Embodied Conversational Agents. MIT Press, Cambridge, MA (2000)
    • (2000) Embodied Conversational Agents
    • Cassell, J.1    Bickmore, T.2    Campbell, L.3    Vilhjálmsson, H.4    Yan, H.5
  • 5
    • 0032675553 scopus 로고    scopus 로고
    • Animated agents for procedural training in virtual reality: Perception, cognition, and motor control
    • Rickel, J., Johnson, W.L.: Animated agents for procedural training in virtual reality: Perception, cognition, and motor control. Applied Artificial Intelligence 13 (1999) 343-382
    • (1999) Applied Artificial Intelligence , vol.13 , pp. 343-382
    • Rickel, J.1    Johnson, W.L.2
  • 6
    • 1142306616 scopus 로고    scopus 로고
    • Extending virtual humans to support team training in virtual reality
    • Lakemayer, G., Nebel, B., eds. Morgan Kaufmann, San Francisco
    • Rickel, J., Johnson, W.L.: Extending virtual humans to support team training in virtual reality. In Lakemayer, G., Nebel, B., eds.: Exploring Artificial Intelligence in the New Millenium. Morgan Kaufmann, San Francisco (2002) 217-238
    • (2002) Exploring Artificial Intelligence in the New Millenium , pp. 217-238
    • Rickel, J.1    Johnson, W.L.2
  • 7
    • 84862478614 scopus 로고    scopus 로고
    • Combining virtual reality with an easy to use and learn interface in a tool for planning and simulating interventions in radiologically controlled areas
    • Creta, Greece
    • de Antonio, A., Ferré, X., Ramírez, J.: Combining virtual reality with an easy to use and learn interface in a tool for planning and simulating interventions in radiologically controlled areas. In: 10th International Conference on Human -Computer Interaction, HCI 2003, Creta, Greece (2003)
    • (2003) 10th International Conference on Human - Computer Interaction, HCI 2003
    • De Antonio, A.1    Ferré, X.2    Ramírez, J.3
  • 10
    • 8444246146 scopus 로고    scopus 로고
    • Prvir: An integration between an intelligent tutoring system and a virtual environment
    • Orlando, FL, HIS, IEEE Computer Society
    • Méndez, G., de Antonio, A., Herrero, P.: Prvir: An integration between an intelligent tutoring system and a virtual environment. In: SCI2001. Volume VIII., Orlando, FL, HIS, IEEE Computer Society (2001) 175-180
    • (2001) SCI2001 , vol.8 , pp. 175-180
    • Méndez, G.1    De Antonio, A.2    Herrero, P.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.