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Volumn 3068, Issue , 2004, Pages 128-141

Coloring multi-character conversations through the expression of emotions

Author keywords

[No Author keywords available]

Indexed keywords

AUTOMATION; COMMUNICATION; COMPUTATIONAL METHODS; COMPUTER SIMULATION; INFORMATION ANALYSIS; INSTALLATION; PERFORMANCE; VIRTUAL REALITY; ARTIFICIAL INTELLIGENCE; COMPUTERS;

EID: 9444255214     PISSN: 03029743     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1007/978-3-540-24842-2_13     Document Type: Conference Paper
Times cited : (18)

References (32)
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    • A Flexible Platform for Building Applications with Life-Like Characters
    • ACM Press
    • Rist T, André E, Baldes S In: Proc of IUI'03, A Flexible Platform for Building Applications with Life-Like Characters ACM Press, 2003, pp 158-165.
    • (2003) Proc of IUI'03 , pp. 158-165
    • Rist, T.1    André, E.2    Baldes, S.3
  • 9
    • 0742334286 scopus 로고    scopus 로고
    • Virtual peers as partners in storytelling and literacy learning. in
    • Ryokai, K., Vaucelle, C., Cassell, J. Virtual peers as partners in storytelling and literacy learning. In: Journal of Computer Assisted Learning, 19(2), 2003, pp. 195-208
    • (2003) Journal of Computer Assisted Learning , vol.19 , Issue.2 , pp. 195-208
    • Ryokai, K.1    Vaucelle, C.2    Cassell, J.3
  • 11
    • 0038043943 scopus 로고    scopus 로고
    • Buddies in a Box Animated Characters in Consumer Electronics
    • Diederiks E. Buddies in a Box Animated Characters in Consumer Electronics. In Proc. of IUI'03, 2003, pp. 34-38
    • (2003) Proc. of IUI'03 , pp. 34-38
    • Diederiks, E.1
  • 13
    • 0033683402 scopus 로고    scopus 로고
    • Émile: Marshalling Passions in Training and Education
    • Gratch J. Émile: Marshalling Passions in Training and Education. In Proc. of Autonomous Agents 2000, pp 325-332
    • (2000) Proc. of Autonomous Agents , pp. 325-332
    • Gratch, J.1
  • 22
    • 26744441594 scopus 로고    scopus 로고
    • A High Level Architecture for Believable Social Agents
    • Springer
    • Guye-Vuillieme A., Thalmann D. A High Level Architecture For Believable Social Agents, VR Journal, Springer, Vol.5, 2001, pp.95-106.
    • (2001) VR Journal , vol.5 , pp. 95-106
    • Guye-Vuillieme, A.1    Thalmann, D.2
  • 23
    • 4544281670 scopus 로고    scopus 로고
    • Applying Socio-Psychological Concepts of Cognitive Consistency to Negotiation Dialog Scenarios with Embodied Conversational Characters
    • Rist T., Schmitt M. Applying Socio-Psychological Concepts of Cognitive Consistency to Negotiation Dialog Scenarios with Embodied Conversational Characters. In: Proc. of AISB'02 Symposium on Animated Expressive Characters for Social Interactions, 2002, pp79-84.
    • (2002) Proc. of AISB'02 Symposium on Animated Expressive Characters for Social Interactions , pp. 79-84
    • Rist, T.1    Schmitt, M.2
  • 25
    • 0026874067 scopus 로고
    • An introduction to the five-factor model and its implications
    • McCrae R.R. and John O.P. An introduction to the five-factor model and its implications. Journal of Personality, 60:171-215, 1992.
    • (1992) Journal of Personality , vol.60 , pp. 171-215
    • McCrae, R.R.1    John, O.P.2
  • 29
    • 0000662262 scopus 로고    scopus 로고
    • How shall an emotion be called. in
    • Plutchik, R. and Conte H. R. (eds) American Psychological Association
    • Russel, J. A. How shall an emotion be called. In: Plutchik, R. and Conte H. R. (eds): Circumplex models of personality and emotions, American Psychological Association, 1997
    • (1997) Circumplex Models of Personality and Emotions
    • Russel, J.A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.