|
Volumn 26, Issue 6, 2004, Pages 525-528
|
Context is key: An interactive experiential and content frame game
|
Author keywords
[No Author keywords available]
|
Indexed keywords
ADOLESCENCE;
ARTICLE;
BIPOLAR DISORDER;
DIAGNOSTIC ACCURACY;
DIFFERENTIAL DIAGNOSIS;
EXPERIENCE;
GAME;
HUMAN;
LEARNING;
MEDICAL EDUCATION;
MEDICAL STUDENT;
MENTAL DISEASE;
SOCIAL INTERACTION;
SYMPTOM;
TEACHER;
TEACHING;
ADOLESCENT;
ADOLESCENT PSYCHOLOGY;
BIPOLAR DISORDER;
DIAGNOSIS, DIFFERENTIAL;
EDUCATION, MEDICAL;
EDUCATIONAL MEASUREMENT;
GAMES, EXPERIMENTAL;
HUMANS;
LEARNING;
TEACHING;
|
EID: 9144272346
PISSN: 0142159X
EISSN: None
Source Type: Journal
DOI: 10.1080/01421590412331282282 Document Type: Article |
Times cited : (17)
|
References (5)
|