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Volumn , Issue , 2008, Pages 39-42

A Proposal for a Procedural Terrain Modelling Framework

Author keywords

Automatic generation of virtual worlds; Game level design; Procedural modelling; Simulation terrain

Indexed keywords

3D MODELING; INTERACTIVE COMPUTER GRAPHICS; THREE DIMENSIONAL COMPUTER GRAPHICS; VIRTUAL REALITY;

EID: 85122312867     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (13)
  • 5
    • 84938865305 scopus 로고    scopus 로고
    • Dynamic terrain modification using a correction algorithm
    • [LB06] (July)
    • [LB06] LATHAM R., BURNS D.: Dynamic terrain modification using a correction algorithm. In IMAGE (July 2006).
    • (2006) IMAGE
    • LATHAM, R.1    BURNS, D.2
  • 6
    • 0022758778 scopus 로고
    • The definition and rendering of terrain maps
    • [Mil86]
    • [Mil86] MILLER G. S. P.: The definition and rendering of terrain maps. SIGGRAPH Comput. Graph. 20, 4 (1986), 39–48.
    • (1986) SIGGRAPH Comput. Graph , vol.20 , Issue.4 , pp. 39-48
    • MILLER, G. S. P.1
  • 8
    • 33745812474 scopus 로고    scopus 로고
    • [Ols04] Technical Report, University of Southern Denmark, October
    • [Ols04] OLSEN J.: Realtime procedural terrain generation. Technical Report, University of Southern Denmark, October 2004.
    • (2004) Realtime procedural terrain generation
    • OLSEN, J.1
  • 9
    • 0022095751 scopus 로고
    • An image synthesizer
    • [Per85]
    • [Per85] PERLIN K.: An image synthesizer. SIGGRAPH Computer Graphics 19, 3 (1985), 287–296.
    • (1985) SIGGRAPH Computer Graphics , vol.19 , Issue.3 , pp. 287-296
    • PERLIN, K.1
  • 10
    • 35048903763 scopus 로고    scopus 로고
    • From artistry to automation: A structured methodology for procedural content creation
    • [RP04] (Eindhoven, The Netherlands, September)
    • [RP04] RODEN T., PARBERRY I.: From artistry to automation: A structured methodology for procedural content creation. In Proceedings of the 3rd International Conference on Entertainment Computing (Eindhoven, The Netherlands, September 2004), pp. 151–156.
    • (2004) Proceedings of the 3rd International Conference on Entertainment Computing , pp. 151-156
    • RODEN, T.1    PARBERRY, I.2
  • 11
    • 77952329485 scopus 로고    scopus 로고
    • An algorithm for automated fractal terrain deformation
    • [SS05] W. S.: (May)
    • [SS05] S. STACHNIAK W. S.: An algorithm for automated fractal terrain deformation. Computer Graphics and Artificial Intelligence 1 (May 2005), 64–76.
    • (2005) Computer Graphics and Artificial Intelligence , vol.1 , pp. 64-76
    • STACHNIAK, S.1
  • 12
    • 33748687844 scopus 로고    scopus 로고
    • Generating enhanced natural environments and terrain for interactive combat simulations (genetics)
    • [Wel05] (New York, NY, USA), ACM Press
    • [Wel05] WELLS W. D.: Generating enhanced natural environments and terrain for interactive combat simulations (genetics). In VRST’05: Proceedings of the ACM symposium on Virtual reality software and technology (New York, NY, USA, 2005), ACM Press, pp. 184–191.
    • (2005) VRST’05: Proceedings of the ACM symposium on Virtual reality software and technology , pp. 184-191
    • WELLS, W. D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.