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Volumn , Issue , 2007, Pages

Real-time particle systems on the GPU in dynamic environments

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85086420639     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1281500.1281670     Document Type: Conference Paper
Times cited : (16)

References (8)
  • 1
    • 77953980486 scopus 로고    scopus 로고
    • The Direct3D 10 system
    • BLYTHE, D. 2006. The Direct3D 10 system. ACM Trans. Graph. 25, 3, pp. 724-734.
    • (2006) ACM Trans. Graph , vol.25 , Issue.3 , pp. 724-734
    • BLYTHE, D.1
  • 2
    • 57049131408 scopus 로고    scopus 로고
    • Building an Advanced Particle System
    • June
    • J. VAN CIER BURG. 2000. Building an Advanced Particle System. Gamasutra, June 2000.
    • (2000) Gamasutra
    • VAN CIER BURG, J.1
  • 3
    • 57049143565 scopus 로고    scopus 로고
    • Bulding a Million Particle System
    • San Francisco, CA, March
    • LUTZ, L. 2004. Bulding a Million Particle System. In proceedings of Game Developers Conference, San Francisco, CA, March 2004.
    • (2004) proceedings of Game Developers Conference
    • LUTZ, L.1
  • 5
    • 84919155948 scopus 로고
    • Particle systems - a technique for modeling a class of fuzzy objects
    • Apr
    • REEVES, W. T. 1983. Particle systems - a technique for modeling a class of fuzzy objects. ACM Transactions on Graphics, 2(2), pp. 91-108, Apr. 1983.
    • (1983) ACM Transactions on Graphics , vol.2 , Issue.2 , pp. 91-108
    • REEVES, W.T.1
  • 6
    • 0023379184 scopus 로고
    • Flocks, Herds and Schools: A Distributed Behavioural Model
    • REYNOLDS, C. 1987. Flocks, Herds and Schools: A Distributed Behavioural Model. Computer Graphics, 21(4), pp.25-34.
    • (1987) Computer Graphics , vol.21 , Issue.4 , pp. 25-34
    • REYNOLDS, C.1
  • 7
    • 0003220888 scopus 로고    scopus 로고
    • Steering Behaviors for Autonomous Characters
    • held in San Jose, California. Miller Freeman Game Group, San Francisco, California, pp
    • REYNOLDS, C. W. 1999. Steering Behaviors for Autonomous Characters, in the proceedings of Game Developers Conference 1999 held in San Jose, California. Miller Freeman Game Group, San Francisco, California, pp. 763-782.
    • (1999) proceedings of Game Developers Conference , pp. 763-782
    • REYNOLDS, C.W.1
  • 8
    • 0025475782 scopus 로고
    • Particle Animation and Rendering Using Data Parallel Computation. ACM Computer Graphics (SIGGRAPH '90)
    • August
    • SIMS, K. 1990. Particle Animation and Rendering Using Data Parallel Computation. ACM Computer Graphics (SIGGRAPH '90), 24(4), pp. 405-413, August 1990.
    • (1990) , vol.24 , Issue.4 , pp. 405-413
    • SIMS, K.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.