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Volumn , Issue , 2009, Pages 2229-2235
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Using game engine technology to create real-time interactive environments to assist in planning and visual assessment for infrastructure
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Author keywords
Game Engines; Landscape Visualisation; Urban Planning; Virtual Reality
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Indexed keywords
3D MODELING;
AERIAL PHOTOGRAPHY;
ANIMATION;
ANTENNAS;
APPLICATION PROGRAMS;
ARTIFICIAL INTELLIGENCE;
COMPUTER SOFTWARE REUSABILITY;
NAVIGATION SYSTEMS;
SOFTWARE DESIGN;
STUDIOS;
URBAN PLANNING;
VIRTUAL REALITY;
DIGITAL TERRAIN MODEL;
GAME DEVELOPMENT PLATFORMS;
GOVERNMENT DEPARTMENTS;
INFRASTRUCTURE PROJECT;
INTEGRATED DEVELOPMENT ENVIRONMENT;
INTERACTIVE ENVIRONMENTS;
LANDSCAPE ARCHITECTURE;
REUSABLE SOFTWARE COMPONENTS;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 85086279361
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (14)
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References (5)
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