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Volumn , Issue , 2013, Pages

Analysing engineering expertise of high school students using eye tracking and multimodal learning analytics

Author keywords

Constructionism; Eye tracking; Games; Multimodal learning analytics; Simulations; Spatial ability

Indexed keywords

COMPUTER GAMES; DATA MINING; EYE TRACKING; GEARS;

EID: 85084017840     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (19)

References (12)
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    • Bernardi Luft, C.D.1    Gomes, J.S.2    Priori, D.3    Takase, E.4
  • 3
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    • Bifocal modeling: A study on the learning outcomes of comparing physical and computational models linked in real time
    • Los Angeles, California, ACM
    • BLIKSTEIN, P. 2012. Bifocal modeling: a study on the learning outcomes of comparing physical and computational models linked in real time. In Proceedings of the 14th ACM International Conference on Multimodal Interaction, Los Angeles, California, ACM, 257-264.
    • (2012) Proceedings of the 14th ACM International Conference on Multimodal Interaction , pp. 257-264
    • Blikstein, P.1
  • 5
    • 84882558810 scopus 로고    scopus 로고
    • Working memory, executive functioning, and children's mathematics
    • S. J. Pickering Ed, Burlington, MA: Academic Press
    • BULL, R., & ESPY, K. A. 2006. Working memory, executive functioning, and children's mathematics. In S. J. Pickering (Ed.), Working Memory and Education, Burlington, MA: Academic Press, 94-123.
    • (2006) Working Memory and Education , pp. 94-123
    • Bull, R.1    Espy, K.A.2
  • 6
    • 77649333859 scopus 로고    scopus 로고
    • Effect of computer-based video games on children: An experimental study
    • CHUANG, T-Y., AND WEI-FAN C. 2007. Effect of Computer-Based Video Games on Children: An Experimental Study. Educational Technology & Society 12, 2, 1-10.
    • (2007) Educational Technology & Society , vol.12 , Issue.2 , pp. 1-10
    • Chuang, T.-Y.1    Wei-Fan, C.2
  • 7
    • 38349170458 scopus 로고    scopus 로고
    • Gender, video game playing habits and visual memory tasks
    • FERGUSON, C. J., CRUZ, A. M., & RUEDA, S. M. 2008. Gender, video game playing habits and visual memory tasks. Sex Roles, 58, 3-4, 279-286.
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    • Ferguson, C.J.1    Cruz, A.M.2    Rueda, S.M.3
  • 9
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    • Eye tracking in human-computer interaction and usability research: Current status and future. Prospects
    • C. Ghaoui Ed: Pennsylvania
    • POOLE, A., AND BALL, L. J. 2005. Eye Tracking in Human-Computer Interaction and Usability Research: Current Status and Future. Prospects, In C. Ghaoui (Ed.): Encyclopedia of Human-Computer Interaction. Pennsylvania.
    • (2005) Encyclopedia of Human-Computer Interaction
    • Poole, A.1    Ball, L.J.2
  • 11
    • 39749102885 scopus 로고    scopus 로고
    • Manual training of mental rotation in children
    • 12 WU, H. K., & SHAH, 2004. Exploring visuospatial thinking in chemistry learning. Science Education, 88, 3, 465-492
    • WIEDENBAUER, G., & JANSEN-OSMANN, P. 2008. Manual training of mental rotation in children. Learning and instruction, 18, 1, 30-41. [12] WU, H. K., & SHAH, P. 2004. Exploring visuospatial thinking in chemistry learning. Science Education, 88, 3, 465-492.
    • (2008) Learning and Instruction , vol.18 , Issue.1 , pp. 30-41
    • Wiedenbauer, G.1    Jansen-Osmann, P.2
  • 12
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    • Exploring visuospatial thinking in chemistry learning
    • Wu, H. K., & Shah, P. (2004). Exploring visuospatial thinking in chemistry learning. Science Education, 88(3), 465-492.
    • (2004) Science Education , vol.88 , Issue.3 , pp. 465-492
    • Wu, H.K.1    Shah, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.