-
1
-
-
85065764448
-
The quiz as a pedagogical resource in the educational process: Presentation of a learning object
-
Alves, R. M. M., Geglio, P. C., Moita, F. M. G. S. C., Souza, C. N. S., & Araújo, M. S. M. (2015). The quiz as a pedagogical resource in the educational process: Presentation of a learning object. In: Proceedings of the XIII International Congress on Technology in Education.
-
(2015)
Proceedings of the XIII International Congress on Technology in Education
-
-
Alves, R.M.M.1
Geglio, P.C.2
Moita, F.M.G.S.C.3
Souza, C.N.S.4
Araújo, M.S.M.5
-
2
-
-
85065767443
-
The applications of kahoot! as educational technology
-
Amico, M. R., De, A., Pra, R., & Moraes, J. P. (2017). The applications of kahoot! as educational technology. In: 22nd Seminar on Education, Technology and Society, Taquara, RS. Electronic Proceedings of the Interdisciplinary Educational Journal (REDIN).
-
(2017)
22Nd Seminar on Education, Technology and Society, Taquara, RS. Electronic Proceedings of the Interdisciplinary Educational Journal (REDIN).
-
-
Amico, M.R.1
De, A.2
Pra, R.3
Moraes, J.P.4
-
4
-
-
85006612338
-
From computer to tablets: Pedagogical advantages in the use of mobile devices in education
-
Bottentuit Junior, J. B. (2012). From computer to tablets: Pedagogical advantages in the use of mobile devices in education. Revista Educa Online, 6(1), 125–149.
-
(2012)
Revista Educa Online
, vol.6
, Issue.1
, pp. 125-149
-
-
Bottentuit Junior, J.B.1
-
6
-
-
85065804057
-
Marvinsketch E kahoot as tools in teaching isomerism
-
Costa, C. H. C., Dantas Filho, F. F., & Gonçalves, S. M. M. M. F. M. (2017). Marvinsketch E kahoot as tools in teaching isomerism. Holos (Natal, Online), 1, 31–43.
-
(2017)
Holos (Natal, Online)
, vol.1
, pp. 31-43
-
-
Costa, C.H.C.1
Dantas Filho, F.F.2
Gonçalves, S.M.M.M.F.M.3
-
7
-
-
85065787313
-
The new profile of students in higher education, and the use of play games to facilitate teaching learning
-
Covos, J. S., Covos, J. F., Rodrigues, F. R., & Ouchi, J. D. (2018). The new profile of students in higher education, and the use of play games to facilitate teaching learning. Education in Focus (Amparo), 1, 62–74.
-
(2018)
Education in Focus (Amparo)
, vol.1
, pp. 62-74
-
-
Covos, J.S.1
Covos, J.F.2
Rodrigues, F.R.3
Ouchi, J.D.4
-
8
-
-
85065795067
-
-
Artmed, Porto Alegre
-
de Macedo, L., Petty, A. L. S., & Passos, N. C. (2000) Learn from games and problem situations. Artmed, Porto Alegre.
-
(2000)
Learn from Games and Problem Situations
-
-
de Macedo, L.1
Petty, A.L.S.2
Passos, N.C.3
-
16
-
-
85061131655
-
Use of kahoot as an evaluation and teaching-learning tool in the teaching of industrial microbiology
-
Sandy, D., & Sandy, D. (2018). Use of kahoot as an evaluation and teaching-learning tool in the teaching of industrial microbiology. Holos (Natal, Online), 1, 170–179.
-
(2018)
Holos (Natal, Online)
, vol.1
, pp. 170-179
-
-
Sandy, D.1
Sandy, D.2
-
17
-
-
85065758602
-
-
In: III Congress of Innovation and Methodologies in Higher Education, Belo Horizonte. CIM. v. 3
-
Santos, D. S., & Santos, D. S. (2017). THE QUIZ DO BIS: Use of kahoot as a learning tool. In: III Congress of Innovation and Methodologies in Higher Education, Belo Horizonte. CIM. v. 3.
-
(2017)
THE QUIZ DO BIS: Use of Kahoot as a Learning Tool.
-
-
Santos, D.S.1
Santos, D.S.2
-
18
-
-
85065764264
-
-
Graduate Program in Production Engineering, Federal University of Santa Catarina, Florianópolis (, p)
-
Silva, E. L., & Menezes, E. M. (2000). Methodology of the research and elaboration of dissertation. In Graduate Program in Production Engineering, Federal University of Santa Catarina, Florianópolis (118p).
-
(2000)
Methodology of the Research and Elaboration of Dissertation
-
-
Silva, E.L.1
Menezes, E.M.2
-
21
-
-
84917729056
-
The wear out effect of a game-based student response system
-
Wang, A. I. (2015). The wear out effect of a game-based student response system. Computers and Education, 82
-
(2015)
Computers and Education
-
-
Wang, A.I.1
|