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Volumn 822, Issue , 2019, Pages 28-38

Moving statistical body shape models using blender

Author keywords

Blender; Digital human modeling; Motion capture; Statistical body shape modeling

Indexed keywords

ANTHROPOMETRY; BLENDING; VIRTUAL REALITY;

EID: 85052116305     PISSN: 21945357     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-319-96077-7_4     Document Type: Conference Paper
Times cited : (438)

References (18)
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    • 84990867088 scopus 로고    scopus 로고
    • Analysis of the integrated use of a motion capture system with a digital human modeling and simulation software for incorporation of future activity
    • Santos WR, Braatz D, Tonin D, Menegon LZ, Luiz N (2016) Analysis of the integrated use of a motion capture system with a digital human modeling and simulation software for incorporation of future activity. Gest Prod 23(3)
    • (2016) Gest Prod , vol.23 , Issue.3
    • Santos, W.R.1    Braatz, D.2    Tonin, D.3    Menegon, L.Z.4    Luiz, N.5
  • 5
    • 85052080915 scopus 로고    scopus 로고
    • https://www.autodesk.com/products/maya/overview
  • 6
    • 85052152414 scopus 로고    scopus 로고
    • https://www.autodesk.com/products/3ds-max/overview
  • 13
    • 85052101384 scopus 로고    scopus 로고
    • https://yostlabs.com/
  • 17
    • 34547729239 scopus 로고    scopus 로고
    • Automatic rigging and animation of 3D characters
    • Baran I, Popović J (2007) Automatic rigging and animation of 3D characters. ACM Trans Graph 26(3):72
    • (2007) ACM Trans Graph , vol.26 , Issue.3 , pp. 72
    • Baran, I.1    Popović, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.