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Volumn , Issue , 2010, Pages 571-596

Making it large, beautiful, fast, and consistent: Lessons learned developing just cause 2

Author keywords

[No Author keywords available]

Indexed keywords


EID: 85051574001     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1201/b10648     Document Type: Chapter
Times cited : (4)

References (7)
  • 1
    • 84947113771 scopus 로고    scopus 로고
    • Light-Indexed Deferred Rendering
    • edited by Wolfgang Engel, Boston: Charles River Media
    • amian Trebilco. “Light-Indexed Deferred Rendering.” In ShaderX7, edited by Wolfgang Engel. pp. 243-256. Boston: Charles River Media, 2008.
    • (2008) ShaderX7 , pp. 243-256
    • Trebilco, A.1
  • 2
    • 56149112427 scopus 로고    scopus 로고
    • Cascaded ShadowMaps
    • edited byWolfgang Engel, Boston: Charles River Media
    • Wolfgang Engel. “Cascaded ShadowMaps.” In ShaderX7, edited byWolfgang Engel. pp. 197-206. Boston: Charles River Media, 2008.
    • (2008) ShaderX7 , pp. 197-206
    • Engel, W.1
  • 3
    • 84877726128 scopus 로고    scopus 로고
    • Practical Cascaded Shadow Maps
    • edited by Wolfgang Engel, Boston: Charles River Media
    • an Zhang, Alexander Zaprjagaev, and Allan Bentham. “Practical Cascaded Shadow Maps.” In ShaderX7, edited by Wolfgang Engel. pp. 305-329. Boston: Charles River Media, 2008.
    • (2008) ShaderX7 , pp. 305-329
    • Zhang, A.1    Zaprjagaev, A.2    Bentham, A.3
  • 5
    • 79551498475 scopus 로고    scopus 로고
    • Screen-Space Ambient Occlusion
    • edited by Wolfgang Engel, Boston: Charles River Media
    • ladimir Kajalin. “Screen-Space Ambient Occlusion.” In ShaderX7, edited by Wolfgang Engel. pp. 413-424. Boston: Charles River Media, 2008.
    • (2008) ShaderX7 , pp. 413-424
    • Kajalin, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.