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Volumn 41, Issue 5, 2016, Pages 279-288
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Understanding the Wii Exergames Use: Voices from Assisted Living Residents
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Author keywords
Exergames; older adults; physical activity; self efficacy theory
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Indexed keywords
AGED;
ALERTNESS;
ASSISTED LIVING FACILITY;
CLINICAL ARTICLE;
CONTENT ANALYSIS;
CONTROLLED STUDY;
EXERCISE;
FEMALE;
HUMAN;
INTERVIEW;
KINESIOTHERAPY;
MALE;
MOTIVATION;
NURSING THEORY;
ORGANIZATION AND MANAGEMENT;
PHYSICAL ACTIVITY;
PILOT STUDY;
PROCEDURES;
REHABILITATION NURSING;
RESIDENT;
SELF CONCEPT;
SOCIAL COGNITIVE THEORY;
SOCIAL INTERACTION;
TRENDS;
VERY ELDERLY;
VIDEO GAME;
VOICE;
WALKING DIFFICULTY;
AGED;
AGED, 80 AND OVER;
ASSISTED LIVING FACILITIES;
EXERCISE THERAPY;
FEMALE;
HUMANS;
MALE;
MOBILITY LIMITATION;
MOTIVATION;
NURSING THEORY;
PILOT PROJECTS;
REHABILITATION NURSING;
SELF EFFICACY;
VIDEO GAMES;
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EID: 85028253591
PISSN: None
EISSN: 20487940
Source Type: Journal
DOI: 10.1002/rnj.216 Document Type: Article |
Times cited : (9)
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References (33)
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