-
1
-
-
69949121263
-
A load balancing scheme for massively multiplayer online games
-
C. Bezerra and C. Geyer, "A load balancing scheme for massively multiplayer online games," Multimedia Tools Appl., vol. 45, no. 1/3, pp. 263-289, 2009.
-
(2009)
Multimedia Tools Appl.
, vol.45
, Issue.1-3
, pp. 263-289
-
-
Bezerra, C.1
Geyer, C.2
-
2
-
-
84876497765
-
Video game industry continues major growth, gartner says
-
N. Bilton, "Video game industry continues major growth, gartner says," New York Times, New York City, NY, USA, 2011.
-
(2011)
New York Times, New York City, NY, USA
-
-
Bilton, N.1
-
4
-
-
85009967166
-
-
[Online]. [Accessed in Nov.]
-
Onlive. Inc [Online]. Available: http://www.onlive.com/, [Accessed in Nov. 2014].
-
(2014)
-
-
-
5
-
-
85009964171
-
-
[accessed in Nov.]
-
Gaikai Inc [Online]. Available: http://www.gaikai.com/, [accessed in Nov. 2014].
-
(2014)
-
-
-
6
-
-
80052369174
-
An evaluation of QoE in cloud gaming based on subjective tests
-
M. Jarschel, D. Schlosser, S. Scheuring, and T. Hobfeld, "An evaluation of QoE in cloud gaming based on subjective tests," in Proc. 5th Int. Conf. Innovative Mobile Internet Services Ubiquitous Comput., 2011, pp. 330-335.
-
(2011)
Proc. 5th Int. Conf. Innovative Mobile Internet Services Ubiquitous Comput.
, pp. 330-335
-
-
Jarschel, M.1
Schlosser, D.2
Scheuring, S.3
Hobfeld, T.4
-
7
-
-
84873461516
-
The brewing storm in cloud gaming: A measurement study on cloud to enduser latency
-
S. Choy, B. Wong, G. Simon, and C. Rosenberg, "The brewing storm in cloud gaming: A measurement study on cloud to enduser latency," in Proc. 11th Annu. Workshop Netw. Syst. Support Games, 2012, Art. no. 2.
-
(2012)
Proc. 11th Annu. Workshop Netw. Syst. Support Games
-
-
Choy, S.1
Wong, B.2
Simon, G.3
Rosenberg, C.4
-
8
-
-
33747873700
-
Game traffic analysis: An MMORPG perspective
-
K. Chen, P. Huang, and C. Lei, "Game traffic analysis: An MMORPG perspective," Comput. Netw., vol. 50, no. 16, pp. 3002-3023, 2006.
-
(2006)
Comput. Netw.
, vol.50
, Issue.16
, pp. 3002-3023
-
-
Chen, K.1
Huang, P.2
Lei, C.3
-
9
-
-
79251565584
-
Integration of P2P and clouds to support massively multiuser virtual environments
-
E. Carlini, M. Coppola, and L. Ricci, "Integration of P2P and clouds to support massively multiuser virtual environments," in Proc. 9th Annu. Workshop Netw. Syst. Support Games, 2010, pp. 1-6.
-
(2010)
Proc. 9th Annu. Workshop Netw. Syst. Support Games
, pp. 1-6
-
-
Carlini, E.1
Coppola, M.2
Ricci, L.3
-
10
-
-
84860549796
-
Jettison: Efficient idle desktop consolidation with partial VM migration
-
N. Bila, E. de Lara, K. Joshi, A. Lagar-Cavilla, M. Hiltunen, and M. Satyanarayanan, "Jettison: Efficient idle desktop consolidation with partial VM migration," in Proc. 7th ACM Eur. Conf. Comput. Syst., 2012, pp. 211-224.
-
(2012)
Proc. 7th ACM Eur. Conf. Comput. Syst.
, pp. 211-224
-
-
Bila, N.1
De Lara, E.2
Joshi, K.3
Lagar-Cavilla, A.4
Hiltunen, M.5
Satyanarayanan, M.6
-
11
-
-
85076883948
-
Skilled in the art of being idle: Reducing energy waste in networked systems
-
S. Nedevschi, J. Chandrashekar, J. Liu, B. Nordman, S. Ratnasamy, and N. Taf, "Skilled in the art of being idle: Reducing energy waste in networked systems," in Proc. 6th USENIX Symp. Netw. Syst. Design Implementation, 2009, pp. 381-394.
-
(2009)
Proc. 6th USENIX Symp. Netw. Syst. Design Implementation
, pp. 381-394
-
-
Nedevschi, S.1
Chandrashekar, J.2
Liu, J.3
Nordman, B.4
Ratnasamy, S.5
Taf, N.6
-
12
-
-
84860853792
-
Branded with a scarlet "C" : Cheaters in a gaming social network
-
J. Blackburn, R. Simha, N. Kourtellis, X. Zuo, M. Ripeanu, J. Skvoretz, and A. Iamnitchi, "Branded with a scarlet " C" : Cheaters in a gaming social network," in Proc. 21st Int. Conf. World Wide Web, 2012, pp. 81-90.
-
(2012)
Proc. 21st Int. Conf. World Wide Web
, pp. 81-90
-
-
Blackburn, J.1
Simha, R.2
Kourtellis, N.3
Zuo, X.4
Ripeanu, M.5
Skvoretz, J.6
Iamnitchi, A.7
-
13
-
-
84924075106
-
Adaptive load-balancing for MMOG servers using KD-trees
-
C. Bezerra, J. Comba, and C. Geyer, "Adaptive load-balancing for MMOG servers using KD-trees," CIE, vol. 10, no. 3, p. 5, 2012.
-
(2012)
CIE
, vol.10
, Issue.3
, pp. 5
-
-
Bezerra, C.1
Comba, J.2
Geyer, C.3
-
14
-
-
84870352044
-
Peer-to-peer live streaming for massively multiplayer online games
-
S. Ahmad, C. Bouras, E. Buyukkaya, R. Hamzaoui, A. Papazois, A. Shani, G. Simon, and F. Zhou, "Peer-to-peer live streaming for massively multiplayer online games," n Proc. 12th Int. Conf. Peerto-Peer Comput., 2012, pp. 67-68.
-
(2012)
Proc. 12th Int. Conf. Peerto-Peer Comput.
, pp. 67-68
-
-
Ahmad, S.1
Bouras, C.2
Buyukkaya, E.3
Hamzaoui, R.4
Papazois, A.5
Shani, A.6
Simon, G.7
Zhou, F.8
-
15
-
-
84055189296
-
Gaming over COPS: A content centric communication infrastructure for gaming applications
-
J. Chen, M. Arumaithurai, X. Fu, and K. Ramakrishnan, "Gaming over COPS: A content centric communication infrastructure for gaming applications," in Proc. Int. Conf. Distrib. Comput. Syst., 2012, pp. 131-132.
-
(2012)
Proc. Int. Conf. Distrib. Comput. Syst.
, pp. 131-132
-
-
Chen, J.1
Arumaithurai, M.2
Fu, X.3
Ramakrishnan, K.4
-
16
-
-
84877949001
-
Gaming Anywhere: An open cloud gaming system
-
C. Huang, C. Hsu, Y. Chang, and K. Chen, "Gaming Anywhere: An open cloud gaming system," in Proc. 4th Int Conf. ACM Multimedia Syst. Conf., 2013, pp. 36-47.
-
(2013)
Proc. 4th Int Conf. ACM Multimedia Syst. Conf.
, pp. 36-47
-
-
Huang, C.1
Hsu, C.2
Chang, Y.3
Chen, K.4
-
17
-
-
84863894546
-
Game cloud design with virtualized CPU/GPU servers and initial performance results
-
Z. Zhao, K. Hwang, and J. Villeta, "Game cloud design with virtualized CPU/GPU servers and initial performance results," in Proc. 3rd workshop Scientific Cloud Comput. Date, 2012, pp. 23-30.
-
(2012)
Proc. 3rd Workshop Scientific Cloud Comput. Date
, pp. 23-30
-
-
Zhao, Z.1
Hwang, K.2
Villeta, J.3
-
18
-
-
84877913290
-
Cloud mobile gaming:Modeling andmeasuring user experience inmobilewireless networks
-
S. Wang and S. Dey, "Cloud mobile gaming:Modeling andmeasuring user experience inmobilewireless networks," ACMSIGMOBILE Mobile Comput. Commun. Rev., vol. 16, no. 1, pp. 10-21, 2012.
-
(2012)
ACMSIGMOBILE Mobile Comput. Commun. Rev.
, vol.16
, Issue.1
, pp. 10-21
-
-
Wang, S.1
Dey, S.2
-
19
-
-
84876478092
-
Game as Video: Bit rate reduction through adaptive object encoding
-
M. Hemmati, A. Javadtalab, A. Shirehjini, S. Shimohammadi, and T. Arici, "Game as Video: Bit rate reduction through adaptive object encoding," in Proc. 23rd ACM Workshop Netw. Operating Syst. Support Digital Audio Video, 2013, pp. 7-12.
-
(2013)
Proc. 23rd ACM Workshop Netw. Operating Syst. Support Digital Audio Video
, pp. 7-12
-
-
Hemmati, M.1
Javadtalab, A.2
Shirehjini, A.3
Shimohammadi, S.4
Arici, T.5
-
20
-
-
84913542748
-
Live Render: A cloud gaming system based on compressed graphics streaming
-
L. Lin, X. Liao, G. Tan, H. Jin, X. Yang, W. Zhang, and B. Li, "Live Render: A cloud gaming system based on compressed graphics streaming," in Proc. 22nd ACM Int. Conf. Multimedia, 2014, pp. 347-356.
-
(2014)
Proc. 22nd ACM Int. Conf. Multimedia
, pp. 347-356
-
-
Lin, L.1
Liao, X.2
Tan, G.3
Jin, H.4
Yang, X.5
Zhang, W.6
Li, B.7
-
21
-
-
84920259530
-
A hybrid edgecloud architecture for reducing on-demand gaming latency
-
S. Choy, B. Wong, G. Simon, and C. Rosenberg, "A hybrid edgecloud architecture for reducing on-demand gaming latency," in Multimedia Syst., vol. 20, no. 5, pp. 503-519, 2014.
-
(2014)
Multimedia Syst.
, vol.20
, Issue.5
, pp. 503-519
-
-
Choy, S.1
Wong, B.2
Simon, G.3
Rosenberg, C.4
-
22
-
-
84859799995
-
Challenges of QoE management for cloud applications
-
Apr.
-
T. Hobfeld, R. Schatz, M. Varela, and C. Timmerer, "Challenges of QoE management for cloud applications," IEEE Commun. Mag., vol. 50, no. 4, pp. 28-36, Apr. 2012.
-
(2012)
IEEE Commun. Mag.
, vol.50
, Issue.4
, pp. 28-36
-
-
Hobfeld, T.1
Schatz, R.2
Varela, M.3
Timmerer, C.4
-
23
-
-
84873450694
-
Are all games equally cloudgaming-friendly? An electromyographic approach
-
Y. Lee, K. Chen, H. Su, and C. Lei, "Are all games equally cloudgaming-friendly? An electromyographic approach," in Proc. 11th Annu. Workshop Netw. Syst. Support Games, 2012, Art. no. 3.
-
(2012)
Proc. 11th Annu. Workshop Netw. Syst. Support Games
-
-
Lee, Y.1
Chen, K.2
Su, H.3
Lei, C.4
-
25
-
-
79959723009
-
Developing cloud business models: A case study on cloud gaming
-
Apr.
-
A. Ojala and P. Tyrvainen, "Developing cloud business models: A case study on cloud gaming," IEEE Softw., vol. 28, no. 4, pp. 42-47, Apr. 2011.
-
(2011)
IEEE Softw.
, vol.28
, Issue.4
, pp. 42-47
-
-
Ojala, A.1
Tyrvainen, P.2
-
26
-
-
85010015464
-
-
[Accessed in Dec.]
-
How to batch render in Sony Vegas [Online]. Available: http://sony-vegas.wonderhowto.com/how-to/batch-render-sonyvegas- 329667/, [Accessed in Dec. 2015].
-
(2015)
How to Batch Render in Sony Vegas [Online]
-
-
-
27
-
-
0036983416
-
Video flashlights: Real time rendering of multiple videos for immersive model visualization
-
H. Sawhney, A. Arpa, R. Kumar, S. Samarasekera, M. Aggarwal, S. Hsu, D. Nister, and K. Hanna, "Video flashlights: Real time rendering of multiple videos for immersive model visualization," in ACM Int. Conf. Proc. Series, vol. 28, pp. 157-168, 2002.
-
(2002)
ACM Int. Conf. Proc. Series
, vol.28
, pp. 157-168
-
-
Sawhney, H.1
Arpa, A.2
Kumar, R.3
Samarasekera, S.4
Aggarwal, M.5
Hsu, S.6
Nister, D.7
Hanna, K.8
-
28
-
-
84874777951
-
Understanding and recommending play relationships in online social gaming
-
B. Van De Bovenkamp, S. Shen, A. Iosup, and F. Kuipers, "Understanding and recommending play relationships in online social gaming," in Proc. 5th Int. Conf. Commun. Syst. Netw., 2013, pp. 1-10.
-
(2013)
Proc. 5th Int. Conf. Commun. Syst. Netw.
, pp. 1-10
-
-
Van-De-Bovenkamp, B.1
Shen, S.2
Iosup, A.3
Kuipers, F.4
-
30
-
-
84884893599
-
A lightweight and cooperative multi-factor considered file replication method in structured P2P systems
-
Nov.
-
H. Shen and G. Liu, "A lightweight and cooperative multi-factor considered file replication method in structured P2P systems," IEEE Trans. Comput., vol. 62, no. 11, pp. 2115-2130, Nov. 2013.
-
(2013)
IEEE Trans. Comput.
, vol.62
, Issue.11
, pp. 2115-2130
-
-
Shen, H.1
Liu, G.2
-
31
-
-
84892525820
-
Gaming in the clouds: QoE and the users' perspective
-
M. Jarschel, D. Schlosser, S. Scheuring, and T. Hobfeld, "Gaming in the clouds: QoE and the users' perspective," Math. Comput. Modelling, vol. 57, no. 11, pp. 2883-2894, 2011.
-
(2011)
Math. Comput. Modelling
, vol.57
, Issue.11
, pp. 2883-2894
-
-
Jarschel, M.1
Schlosser, D.2
Scheuring, S.3
Hobfeld, T.4
-
32
-
-
0002101577
-
Reputation systems
-
P. Resnick, K. Kuwabara, R. Zeckhauser, and E. Friedman, "Reputation systems, "Commun. ACM, vol. 43, no. 12, pp. 45-48, 2000.
-
(2000)
Commun. ACM
, vol.43
, Issue.12
, pp. 45-48
-
-
Resnick, P.1
Kuwabara, K.2
Zeckhauser, R.3
Friedman, E.4
-
33
-
-
71649094416
-
A survey of attack and defense techniques for reputation systems
-
K. Hoffman, D. Zage, and C. Nita-Rotaru, "A survey of attack and defense techniques for reputation systems," ACM Comput. Surveys, vol. 42, no. 1, p. 1, 2009.
-
(2009)
ACM Comput. Surveys
, vol.42
, Issue.1
, pp. 1
-
-
Hoffman, K.1
Zage, D.2
Nita-Rotaru, C.3
-
34
-
-
37649028224
-
Finding and evaluating community structure in networks
-
M. Newman and M. Girvan, "Finding and evaluating community structure in networks," Phys. Rev. E, vol. 69, no. 2, p. 026113, 2004.
-
(2004)
Phys. Rev. E
, vol.69
, Issue.2
, pp. 026113
-
-
Newman, M.1
Girvan, M.2
-
35
-
-
78149334877
-
The little engine(s) that could: Scaling online social networks
-
J. Pujol, V. Erramilli, G. Siganos, X. Yang, N. Laoutaris, P. Chhabra, and P. Rodriguez, "The little engine(s) that could: Scaling online social networks," in Proc. ACM SIGCOMMConf., 2010, pp. 375-386.
-
(2010)
Proc. ACM SIGCOMM Conf.
, pp. 375-386
-
-
Pujol, J.1
Erramilli, V.2
Siganos, G.3
Yang, X.4
Laoutaris, N.5
Chhabra, P.6
Rodriguez, P.7
-
36
-
-
84894596247
-
The anatomy of a large mobile massively multiplayer online game
-
A. Patro, S. Rayanchu, M. Griepentrog, Y. Ma, and S. Banerjee, "The anatomy of a large mobile massively multiplayer online game," SIGCOMM Comput. Commun. Rev., vol. 42, no. 4, pp. 479-484, 2012.
-
(2012)
SIGCOMM Comput. Commun. Rev.
, vol.42
, Issue.4
, pp. 479-484
-
-
Patro, A.1
Rayanchu, S.2
Griepentrog, M.3
Ma, Y.4
Banerjee, S.5
-
37
-
-
77249168218
-
Characterizing virtual populations in massively multiplayer online role-playing games
-
D. Pittman and C. Gauthier Dickey, "Characterizing virtual populations in massively multiplayer online role-playing games," in Proc. 16th Int. Conf. Adv. Multimedia Model., 2010, pp. 87-97.
-
(2010)
Proc. 16th Int. Conf. Adv. Multimedia Model.
, pp. 87-97
-
-
Pittman, D.1
Gauthier-Dickey, C.2
-
38
-
-
0004230806
-
-
Edward Arnold London
-
M. Kendall and J. Ord, Time-Series, vol. 296. Edward Arnold London, 1990.
-
(1990)
Time-Series
, vol.296
-
-
Kendall, M.1
Ord, J.2
-
39
-
-
69949123592
-
-
Carnegie Mellon Univ., Pittsburgh, Tech. Rep. CMU-CS-07-158
-
X. Zhuang, A. Bharambe, J. Pang, and S. Seshan, "Player dynamics in massively multiplayer online games," Carnegie Mellon Univ., Pittsburgh, Tech. Rep. CMU-CS-07-158, 2007.
-
(2007)
Player Dynamics in Massively Multiplayer Online Games
-
-
Zhuang, X.1
Bharambe, A.2
Pang, J.3
Seshan, S.4
-
40
-
-
85009981911
-
-
[Accessed in Nov.]
-
The PeerSim simulator [Online]. Available: http://peersim.sf.net, [Accessed in Nov. 2014].
-
(2014)
The PeerSim Simulator [Online]
-
-
-
41
-
-
85010007929
-
-
[Accessed in Nov.]
-
PlanetLab [Online]. Available: http://www.planet-lab.org/, [Accessed in Nov. 2014].
-
(2014)
PlanetLab [Online]
-
-
-
42
-
-
84860284355
-
Can internet video-on-demand be profitable?
-
C. Huang, J. Li, and K. W. Ross, "Can internet video-on-demand be profitable? in Proc. Conf. Appl. Technol., Archit. Protocols Comput. Commun., 2007, pp. 133-144.
-
(2007)
Proc. Conf. Appl. Technol., Archit. Protocols Comput. Commun.
, pp. 133-144
-
-
Huang, C.1
Li, J.2
Ross, K.W.3
-
43
-
-
70349690076
-
Nettube: Exploring social networks for peer-to-peer short video sharing
-
Xu Cheng and Jiangchuan Liu, "Nettube: Exploring social networks for peer-to-peer short video sharing," in Proc. INFOCOM, 2009, pp. 1152-1160.
-
(2009)
Proc. INFOCOM
, pp. 1152-1160
-
-
Cheng, X.1
Liu, J.2
-
45
-
-
85027923817
-
A social-network-aided efficient peer-to-peer live streaming system
-
Jun.
-
H. Shen, Y. Lin, and J. Li, "A social-network-aided efficient peer-to-peer live streaming system," in IEEE/ACM Trans. Netw., vol. 23, no. 3, pp. 987-1000, Jun. 2015.
-
(2015)
IEEE/ACM Trans. Netw.
, vol.23
, Issue.3
, pp. 987-1000
-
-
Shen, H.1
Lin, Y.2
Li, J.3
-
46
-
-
24144501279
-
Systems with multiple servers under heavy-tailed workloads
-
K. Psounis, P. M. Fernandez, B. Prabhakar, and F. Papadopoulos, "Systems with multiple servers under heavy-tailed workloads," in Proc. 24th Int. Symp. Comput. Performance, Modeling, Meas. Evaluation, 2005, pp. 456-474.
-
(2005)
Proc. 24th Int. Symp. Comput. Performance, Modeling, Meas. Evaluation
, pp. 456-474
-
-
Psounis, K.1
Fernandez, P.M.2
Prabhakar, B.3
Papadopoulos, F.4
-
47
-
-
0031078972
-
Selfsimilarity through high-variability: Statistical analysis of ethernet LAN traffic at the source level
-
Feb.
-
W. Willinger, M. S. Taqqu, R. Sherman, and D. V. Wilson, "Selfsimilarity through high-variability: Statistical analysis of ethernet LAN traffic at the source level," in IEEE/ACM Trans. Netw., vol. 5, no. 1, pp. 71-86, Feb. 1997.
-
(1997)
IEEE/ACM Trans. Netw.
, vol.5
, Issue.1
, pp. 71-86
-
-
Willinger, W.1
Taqqu, M.S.2
Sherman, R.3
Wilson, D.V.4
-
48
-
-
84860271497
-
Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming
-
C. Hellstrom, K. Nilsson, J. Leppert, and C. Aslund, "Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming," Comput. Human Behavior, vol. 28, no. 4, pp. 1379-1387, 2012.
-
(2012)
Comput. Human Behavior
, vol.28
, Issue.4
, pp. 1379-1387
-
-
Hellstrom, C.1
Nilsson, K.2
Leppert, J.3
Aslund, C.4
-
49
-
-
63049138030
-
Unveiling Facebook: A measurement study of social network based applications
-
S. Raza, A. Nazir, and C. Chuah, "Unveiling Facebook: A measurement study of social network based applications," in Proc. 8th ACM SIGCOMM Conf. Internet Meas., 2008, pp. 43-56.
-
(2008)
Proc. 8th ACM SIGCOMM Conf. Internet Meas.
, pp. 43-56
-
-
Raza, S.1
Nazir, A.2
Chuah, C.3
-
50
-
-
77955773009
-
Modeling and analysis of multichannel P2P live video systems
-
Aug.
-
D. Wu, Y. Liu, and K. W. Ross, "Modeling and analysis of multichannel P2P live video systems," IEEE/ACM Trans. Netw., vol. 18, no. 4, pp. 1248-1260, Aug. 2010.
-
(2010)
IEEE/ACM Trans. Netw.
, vol.18
, Issue.4
, pp. 1248-1260
-
-
Wu, D.1
Liu, Y.2
Ross, K.W.3
-
51
-
-
34248660530
-
Locality-aware and churn-resilient load balancing algorithms in structured peer-to-peer networks
-
Jun.
-
H. Shen and C. Xu, "Locality-aware and churn-resilient load balancing algorithms in structured peer-to-peer networks," IEEE Trans. Parallel Distrib. Syst., vol. 18, no. 6, pp. 849-862, Jun. 2007.
-
(2007)
IEEE Trans. Parallel Distrib. Syst.
, vol.18
, Issue.6
, pp. 849-862
-
-
Shen, H.1
Xu, C.2
-
53
-
-
37149017641
-
Game-theoretic approach for load balancing in computational grids
-
Jan.
-
R. Subrata and A. Y. Zomaya, "Game-theoretic approach for load balancing in computational grids," IEEE Trans. Parallel Distrib. Syst., vol. 19, no. 1, pp. 66-76, Jan. 2008.
-
(2008)
IEEE Trans. Parallel Distrib. Syst.
, vol.19
, Issue.1
, pp. 66-76
-
-
Subrata, R.1
Zomaya, A.Y.2
-
54
-
-
85009951447
-
-
[Accessed in Mar.]
-
Latency (lag) vs win rate in League of Legends [Online]. Available: https://www.reddit.com/r/dataisbeautiful/comments/1t23a0/latency-lag-vs-win-rate-in-league-of-legends-oc/, [Accessed in Mar. 2016].
-
(2016)
Latency (Lag) Vs Win Rate in League of Legends [Online]
-
-
-
55
-
-
84865390147
-
Economic model of a cloud provider operating in a federated cloud
-
I. Goiri, J. Guitart, and J. Torres, "Economic model of a cloud provider operating in a federated cloud," Inform. Syst. Frontiers, vol. 14, no. 4, pp. 827-843, 2012.
-
(2012)
Inform. Syst. Frontiers
, vol.14
, Issue.4
, pp. 827-843
-
-
Goiri, I.1
Guitart, J.2
Torres, J.3
-
56
-
-
84883331358
-
The datacenter as a computer: An introduction to the design of warehouse-scale machines
-
L. Barroso and U. Holzle, "The Datacenter as a Computer: An Introduction to the Design of Warehouse-Scale Machines," Synthesis Lectures Comput. Archit., vol. 8, no. 3, pp. 1-154, 2013.
-
(2013)
Synthesis Lectures Comput. Archit.
, vol.8
, Issue.3
, pp. 1-154
-
-
Barroso, L.1
Holzle, U.2
-
57
-
-
84866480667
-
It's not easy being green
-
P. Gao, A. Curtis, B. Wong, and S. Keshav, "It's not easy being green," ACM SIGCOMM Comput. Commun. Rev., vol. 42, no. 4, pp. 211-222, 2012.
-
(2012)
ACM SIGCOMM Comput. Commun. Rev.
, vol.42
, Issue.4
, pp. 211-222
-
-
Gao, P.1
Curtis, A.2
Wong, B.3
Keshav, S.4
-
59
-
-
85010015189
-
-
[Accessed in Dec.]
-
Amazon EC2 Pricing [Online]. Available: https://aws.amazon.com/ec2/pricing/, [Accessed in Dec. 2015].
-
(2015)
Amazon EC2 Pricing [Online]
-
-
-
60
-
-
84944322770
-
Leveraging fog to extend cloud gaming for thin-client MMOG with high quality of experience
-
Y. Lin and H. Shen, "Leveraging fog to extend cloud gaming for thin-client MMOG with high quality of experience," in Proc. IEEE 35th Int. Conf. Distrib. Comput. Syst., 2005, pp. 734-735.
-
(2005)
Proc. IEEE 35th Int. Conf. Distrib. Comput. Syst.
, pp. 734-735
-
-
Lin, Y.1
Shen, H.2
|