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Volumn , Issue , 2010, Pages 77-86

Parallel sah k-D tree construction

Author keywords

[No Author keywords available]

Indexed keywords

COMMUNICATION CHANNELS (INFORMATION THEORY); FORESTRY; INTERACTIVE COMPUTER GRAPHICS; RAY TRACING; RENDERING (COMPUTER GRAPHICS);

EID: 84995650305     PISSN: 20798679     EISSN: 20798687     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (56)

References (30)
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    • Fast k-d tree construction with an adaptive error-bounded heuristic
    • HUNT W., MARK W. R., STOLL G.: Fast k-D Tree Construction with an Adaptive Error-Bounded Heuristic. In Proc. Interactive Ray Tracing (2006), pp. 81-88.
    • (2006) Proc. Interactive Ray Tracing , pp. 81-88
    • Hunt, W.1    Mark, W.R.2    Stoll, G.3
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    • Data parallel algorithms
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    • Interactive ray tracing with CUDA
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    • Luebke, D.1    Parker, S.2
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    • Highly parallel fast k-d tree construction for interactive ray tracing of dynamic scenes
    • SHEVTSOV M., SOUPIKOV A., KAPUSTIN A.: Highly Parallel Fast k-D Tree Construction for Interactive Ray Tracing of Dynamic Scenes. Computer Graphics Forum 26, 3 (2007), 395-404.
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    • Shevtsov, M.1    Soupikov, A.2    Kapustin, A.3
  • 24
    • 47249090497 scopus 로고    scopus 로고
    • On fast construction of sah based bounding volume hierarchies
    • WALD I.: On Fast Construction of SAH based Bounding Volume Hierarchies. In Proc. Interactive Ray Tracing (2007).
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    • Wald, I.1
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    • On building fast k-d trees for ray tracing and on doing that in o(nlogn
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    • Wald, I.1    Havran, V.2
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    • Zhou, K.1    Hou, Q.2    Wang, R.3    Guo, B.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.