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Volumn 2, Issue 4, 1991, Pages 141-148

Simulating the structure and dynamics of human hair: Modelling, rendering and animation

Author keywords

Dynamic modelling; Hair; Human animation; Natural phenomena; Physically based modelling

Indexed keywords


EID: 84995125025     PISSN: 10498907     EISSN: 10991778     Source Type: Journal    
DOI: 10.1002/vis.4340020410     Document Type: Article
Times cited : (142)

References (26)
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    • Approximate and probabilistic algorithms for shading and rendering stuctured particle systems
    • (1985) Computer Graphics , vol.19 , Issue.3 , pp. 313-322
    • Reeves1    Blau2
  • 3
    • 0020779822 scopus 로고
    • Particle systems, a technique for modeling a class of fuzzy objects
    • (1983) Computer Graphics , vol.17 , Issue.3 , pp. 359-376
    • Reeves1
  • 5
    • 0025477522 scopus 로고
    • Rendering and animation of gaseous phenomena by combining fast volume and scanline A‐buffer techniques
    • (1990) Computer Graphics , vol.24 , Issue.4 , pp. 357-366
    • Ebert1    Parent2
  • 9
    • 84995159317 scopus 로고
    • ‘Modeling the physical behavior of flexible objects’, SIGGRAPH 1987 Tutorial Notes: Topics in Physically‐Based Modeling, July
    • (1987)
    • Haumann1
  • 11
    • 84995166585 scopus 로고
    • Balloon Guy, Film first shown at the SIGGRAPH, conference Film and Video Show, Anahcim, California.
    • (1987)
    • Wedge1    Haumann2    Donkin3
  • 19
  • 26
    • 84995120894 scopus 로고
    • ‘An instrument for measuring the luster of hair’, Proceedings of the Scientific Section: The Toilet Goods Association, no. 15, 12–15
    • (1951)
    • Thompson1    Mills2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.