-
1
-
-
84905380462
-
Australian road deaths database
-
Retrieved July 24, 2014, from
-
BITRE, Australian road deaths database. 2013 Retrieved July 24, 2014, from http://www.bitre.gov.au/statistics/safety/fatal_road_crash_database.aspx.
-
(2013)
-
-
BITRE1
-
2
-
-
84864204176
-
Design of an mHealth app for the self-management of adolescent type 1 diabetes: A pilot study
-
Cafazzo, J.A., Casselman, M., Hamming, N., Katzman, D.K., Palmert, M.R., Design of an mHealth app for the self-management of adolescent type 1 diabetes: A pilot study. Journal of Medical Internet Research, 14(3), 2012.
-
(2012)
Journal of Medical Internet Research
, vol.14
, Issue.3
-
-
Cafazzo, J.A.1
Casselman, M.2
Hamming, N.3
Katzman, D.K.4
Palmert, M.R.5
-
3
-
-
70450177456
-
Playful bottle: A mobile social persuasion system to motivate healthy water intake
-
Chiu, M.-C., Chang, S.-P., Chang, Y.-C., Chu, H.-H., Chen, C.C.-H., Hsiao, F.-H., et al. Playful bottle: A mobile social persuasion system to motivate healthy water intake. Proceedings of the 11th international conference on Ubiquitous computing – Ubicomp'09 Orlando, Florida, USA, 2009, 185–194.
-
(2009)
Proceedings of the 11th international conference on Ubiquitous computing – Ubicomp'09 Orlando, Florida, USA
, pp. 185-194
-
-
Chiu, M.-C.1
Chang, S.-P.2
Chang, Y.-C.3
Chu, H.-H.4
Chen, C.C.-H.5
Hsiao, F.-H.6
-
4
-
-
78650016963
-
MoviPill: Improving medication compliance for elders using a mobile persuasive social game
-
ACM New York, NY, USA
-
De Oliveira, R., Cherubini, M., Oliver, N., MoviPill: Improving medication compliance for elders using a mobile persuasive social game. Proceedings of the 12th ACM international conference on Ubiquitous computing, 2010, ACM, New York, NY, USA, 251–260.
-
(2010)
Proceedings of the 12th ACM international conference on Ubiquitous computing
, pp. 251-260
-
-
De Oliveira, R.1
Cherubini, M.2
Oliver, N.3
-
5
-
-
84860665893
-
From game design elements to gamefulness: Defining gamification
-
ACM New York, NY, USA
-
Deterding, S., Dixon, D., Khaled, R., Nacke, L., From game design elements to gamefulness: Defining gamification. Proceedings of the 15th international academic MindTrek Conference: Envisioning future media environments, 2011, ACM, New York, NY, USA, 9–15.
-
(2011)
Proceedings of the 15th international academic MindTrek Conference: Envisioning future media environments
, pp. 9-15
-
-
Deterding, S.1
Dixon, D.2
Khaled, R.3
Nacke, L.4
-
6
-
-
84922308468
-
Current Queensland Driver's licences
-
Retrieved July 24, 2014, from
-
DTMR, Current Queensland Driver's licences. 2013 Retrieved July 24, 2014, from http://www.tmr.qld.gov.au/safety/transport-and-road-statistics/licensing-statistics.aspx.
-
(2013)
-
-
DTMR1
-
7
-
-
85015611833
-
Queensland weekly road toll Year to date to sunday 19 july 2015
-
Retrieved July 23, 2015, from
-
DTMR, Queensland weekly road toll report number 912. Year to date to sunday 19 july 2015., 2014 Retrieved July 23, 2015, from http://www.tmr.qld.gov.au/Safety/Transport-and-road-statistics/Road-safety-statistics.aspx.
-
(2014)
-
-
DTMR1
-
8
-
-
84927538579
-
Licensing
-
Retrieved July 24, 2014, from
-
DTMR, Licensing. 2014 Retrieved July 24, 2014, from http://www.tmr.qld.gov.au/licensing.aspx.
-
(2014)
-
-
DTMR1
-
9
-
-
57649156144
-
Results from deploying a participation incentive mechanism within the enterprise
-
ACM New York, NY, USA
-
Farzan, R., DiMicco, J.M., Millen, D.R., Dugan, C., Geyer, W., Brownholtz, E.A., Results from deploying a participation incentive mechanism within the enterprise. Proceedings of the SIGCHI conference on human factors in computing systems, 2008, ACM, New York, NY, USA, 563–572.
-
(2008)
Proceedings of the SIGCHI conference on human factors in computing systems
, pp. 563-572
-
-
Farzan, R.1
DiMicco, J.M.2
Millen, D.R.3
Dugan, C.4
Geyer, W.5
Brownholtz, E.A.6
-
10
-
-
0003557372
-
Discovering statistics using IBM SPSS statistics
-
4th ed. SAGE Publications Ltd London
-
Field, A., Discovering statistics using IBM SPSS statistics. 4th ed., 2013, SAGE Publications Ltd, London.
-
(2013)
-
-
Field, A.1
-
11
-
-
84905450962
-
Driven to drive: Designing gamification for a learner logbook smartphone application
-
ACM
-
Fitz-Walter, Z., Wyeth, P., Tjondronegoro, D., Scott-Parker, B., Driven to drive: Designing gamification for a learner logbook smartphone application. Proceedings of the first international conference on gameful design, research, and applications, 2013, ACM, 42–49.
-
(2013)
Proceedings of the first international conference on gameful design, research, and applications
, pp. 42-49
-
-
Fitz-Walter, Z.1
Wyeth, P.2
Tjondronegoro, D.3
Scott-Parker, B.4
-
12
-
-
80755187815
-
Calibration games: Making calibration tasks enjoyable by adding motivating game elements
-
ACM Santa Barbara, California, USA
-
Flatla, D.R., Gutwin, C., Nacke, L.E., Bateman, S., Mandryk, R.L., Calibration games: Making calibration tasks enjoyable by adding motivating game elements. Proceedings of the 24th annual ACM symposium on User interface software and technology, 2011, ACM, Santa Barbara, California, USA, 403–412.
-
(2011)
Proceedings of the 24th annual ACM symposium on User interface software and technology
, pp. 403-412
-
-
Flatla, D.R.1
Gutwin, C.2
Nacke, L.E.3
Bateman, S.4
Mandryk, R.L.5
-
13
-
-
84892468469
-
UbiGreen: Investigating a mobile tool for tracking and supporting green transportation habits
-
ACM New York, NY, USA
-
Froehlich, J., Dillahunt, T., Klasnja, P., Mankoff, J., Consolvo, S., Harrison, B., et al. UbiGreen: Investigating a mobile tool for tracking and supporting green transportation habits. Proceedings of the 27th international conference on Human factors in computing systems, 2009, ACM, New York, NY, USA, 1043–1052.
-
(2009)
Proceedings of the 27th international conference on Human factors in computing systems
, pp. 1043-1052
-
-
Froehlich, J.1
Dillahunt, T.2
Klasnja, P.3
Mankoff, J.4
Consolvo, S.5
Harrison, B.6
-
14
-
-
49449101604
-
NEAT-o-games: Blending physical activity and fun in the daily routine
-
Fujiki, Y., Kazakos, K., Puri, C., Buddharaju, P., Pavlidis, I., Levine, J., NEAT-o-games: Blending physical activity and fun in the daily routine. Computers in Entertainment 6:2 (2008), 21:1–21:22.
-
(2008)
Computers in Entertainment
, vol.6
, Issue.2
, pp. 211-21:22
-
-
Fujiki, Y.1
Kazakos, K.2
Puri, C.3
Buddharaju, P.4
Pavlidis, I.5
Levine, J.6
-
15
-
-
84866939669
-
Myths and realities of respondent engagement in online surveys
-
Guin, T.D.-L., Baker, R., Mechling, J., Ruylea, E., Myths and realities of respondent engagement in online surveys. International Journal of Market Research, 54(5), 2012.
-
(2012)
International Journal of Market Research
, vol.54
, Issue.5
-
-
Guin, T.D.-L.1
Baker, R.2
Mechling, J.3
Ruylea, E.4
-
16
-
-
75149145081
-
Evaluation of a pervasive game for domestic energy engagement among teenagers
-
Gustafsson, A., Katzeff, C., Bång, M., Evaluation of a pervasive game for domestic energy engagement among teenagers. Computers in Entertainment 7:4 (2009), 1–19.
-
(2009)
Computers in Entertainment
, vol.7
, Issue.4
, pp. 1-19
-
-
Gustafsson, A.1
Katzeff, C.2
Bång, M.3
-
17
-
-
84902291971
-
Does gamification work? – A literature review of empirical studies on gamification
-
IEEE USA
-
Hamari, J., Koivisto, J., Sarsa, H., Does gamification work? – A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii international conference on system science, 2014, IEEE, USA, 3025–3034.
-
(2014)
Proceedings of the 47th Hawaii international conference on system science
, pp. 3025-3034
-
-
Hamari, J.1
Koivisto, J.2
Sarsa, H.3
-
18
-
-
0036015968
-
Applying the technology acceptance model and flow theory to online consumer behavior
-
Koufaris, M., Applying the technology acceptance model and flow theory to online consumer behavior. Information Systems Research 13:2 (2002), 205–223.
-
(2002)
Information Systems Research
, vol.13
, Issue.2
, pp. 205-223
-
-
Koufaris, M.1
-
19
-
-
84864479117
-
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
-
M. Ma A. Oikonomou L.C. Jain Springer London Retrieved from
-
Landers, R.N., Callan, R.C., Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training. Ma, M., Oikonomou, A., Jain, L.C., (eds.) Serious games and edutainment applications, 2011, Springer, London, 399–423 Retrieved from http://www.springerlink.com.ezp01.library.qut.edu.au/content/m23uk0266722vm02/abstract/.
-
(2011)
Serious games and edutainment applications
, pp. 399-423
-
-
Landers, R.N.1
Callan, R.C.2
-
20
-
-
84869070975
-
GamiCAD: A gamified tutorial system for first time AutoCAD users
-
Li, W., Grossman, T., Fitzmaurice, G., GamiCAD: A gamified tutorial system for first time AutoCAD users. Uist’12: Proceedings of the 25th annual acm symposium on user interface software and technology, 2012, 103–112.
-
(2012)
Uist’12: Proceedings of the 25th annual acm symposium on user interface software and technology
, pp. 103-112
-
-
Li, W.1
Grossman, T.2
Fitzmaurice, G.3
-
21
-
-
84855376826
-
Gamifying intelligent environments
-
ACM New York, NY, USA
-
Liu, Y., Alexandrova, T., Nakajima, T., Gamifying intelligent environments. Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces, 2011, ACM, New York, NY, USA, 7–12.
-
(2011)
Proceedings of the 2011 international ACM workshop on Ubiquitous meta user interfaces
, pp. 7-12
-
-
Liu, Y.1
Alexandrova, T.2
Nakajima, T.3
-
22
-
-
76749088532
-
Applying game achievement systems to enhance user experience in a photo sharing service
-
ACM New York, NY, USA
-
Montola, M., Nummenmaa, T., Lucero, A., Boberg, M., Korhonen, H., Applying game achievement systems to enhance user experience in a photo sharing service. Proceedings of the 13th international MindTrek Conference: Everyday life in the Ubiquitous era, 2009, ACM, New York, NY, USA, 94–97.
-
(2009)
Proceedings of the 13th international MindTrek Conference: Everyday life in the Ubiquitous era
, pp. 94-97
-
-
Montola, M.1
Nummenmaa, T.2
Lucero, A.3
Boberg, M.4
Korhonen, H.5
-
23
-
-
85015701414
-
Drivers: The Road to Safety
-
Retrieved from
-
OECD, ECMT, Drivers: The Road to Safety. 2006 Retrieved from http://www.internationaltransportforum.org/jtrc/safety/YoungDrivers.html.
-
(2006)
-
-
OECD1
ECMT2
-
24
-
-
84975510848
-
Interaction Design: Beyond human – Computer interaction
-
John Wiley & Sons
-
Rogers, Y., Sharp, H., Preece, J., Interaction Design: Beyond human – Computer interaction. 2011, John Wiley & Sons.
-
(2011)
-
-
Rogers, Y.1
Sharp, H.2
Preece, J.3
-
25
-
-
79955598441
-
The impact of changes to the graduated driver licensing program in Queensland, Australia on the experiences of Learner drivers
-
Scott-Parker, B.J., Bates, L., Watson, B.C., King, M.J., Hyde, M.K., The impact of changes to the graduated driver licensing program in Queensland, Australia on the experiences of Learner drivers. Accident Analysis & Prevention 43:4 (2011), 1301–1308.
-
(2011)
Accident Analysis & Prevention
, vol.43
, Issue.4
, pp. 1301-1308
-
-
Scott-Parker, B.J.1
Bates, L.2
Watson, B.C.3
King, M.J.4
Hyde, M.K.5
-
27
-
-
84858224540
-
Removing gamification from an enterprise SNS
-
ACM New York, NY, USA
-
Thom, J., Millen, D., DiMicco, J., Removing gamification from an enterprise SNS. Proceedings of the ACM 2012 conference on computer supported cooperative work, 2012, ACM, New York, NY, USA, 1067–1070.
-
(2012)
Proceedings of the ACM 2012 conference on computer supported cooperative work
, pp. 1067-1070
-
-
Thom, J.1
Millen, D.2
DiMicco, J.3
-
28
-
-
85015624466
-
Australia for the youth(ful) traveller
-
Retrieved July 24, 2014, from
-
Tourism Australia, Australia for the youth(ful) traveller. 2014 Retrieved July 24, 2014, from http://www.australia.com/explore/things-to-do/youthful-travellers.aspx.
-
(2014)
-
-
Tourism Australia1
-
29
-
-
84906558701
-
Health for the world's adolescents. A second chance in the second decade
-
Retrieved July 24, 2014, from
-
World Health Organization, Health for the world's adolescents. A second chance in the second decade. 2014 Retrieved July 24, 2014, from http://apps.who.int/adolescent/second-decade/.
-
(2014)
-
-
World Health Organization1
|