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Volumn 71, Issue , 2017, Pages 586-595

Driven to drive? Investigating the effect of gamification on learner driver behavior, perceived motivation and user experience

Author keywords

Behavior change; Game design; Gameful; Gamification; Learner driver; Motivation; Smartphone; User experience

Indexed keywords

MOTIVATION; SIGNAL ENCODING; SMARTPHONES;

EID: 84994908944     PISSN: 07475632     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.chb.2016.08.050     Document Type: Article
Times cited : (70)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.