메뉴 건너뛰기




Volumn 2, Issue 2, 2013, Pages 81-88

Computational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84992748427     PISSN: 2161783X     EISSN: 21617856     Source Type: Journal    
DOI: 10.1089/g4h.2012.0073     Document Type: Article
Times cited : (91)

References (21)
  • 2
    • 77953018663 scopus 로고    scopus 로고
    • Optimising engagement for stroke rehabilitation using serious games
    • Burke J, McNeill M, Charles D, et al. Optimising engagement for stroke rehabilitation using serious games. Vis Comput 2009; 25: 1085.
    • (2009) Vis Comput , vol.25 , pp. 1085
    • Burke, J.1    McNeill, M.2    Charles, D.3
  • 4
    • 84992736681 scopus 로고    scopus 로고
    • (accessed March 7, 2013)
    • www.rewire-project.eu/ (accessed March 7, 2013).
  • 5
    • 84992702176 scopus 로고    scopus 로고
    • (accessed March 7, 2013)
    • www.istoppfalls.eu/ (accessed March 7, 2013).
  • 6
    • 84992705820 scopus 로고    scopus 로고
    • (accessed March 7, 2013)
    • www.scriptproject.eu/ (accessed March 7, 2013).
  • 7
    • 84992681220 scopus 로고    scopus 로고
    • (accessed March 7, 2013)
    • www.cogwatch.eu/ (accessed March 7, 2013).
  • 8
    • 79952115909 scopus 로고    scopus 로고
    • Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations
    • de Bruin ED, Schoene D, Pichierri G, Smith ST. Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations. Z Gerontol Geriatr 2010; 43: 229.
    • (2010) Z Gerontol Geriatr , vol.43 , pp. 229
    • De Bruin, E.D.1    Schoene, D.2    Pichierri, G.3    Smith, S.T.4
  • 9
    • 77956799027 scopus 로고    scopus 로고
    • Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: Methodology, design, psychometrics, usability and validation
    • Cameirão MS, Badia SB, Oller ED, Verschure P. Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: Methodology, design, psychometrics, usability and validation. J Neuroeng Rehabil 2010; 3: 7-48.
    • (2010) J Neuroeng Rehabil , vol.3 , pp. 7-48
    • Cameirão, M.S.1    Badia, S.B.2    Oller, E.D.3    Verschure, P.4
  • 11
    • 0002714134 scopus 로고    scopus 로고
    • Skill acquisition: Action, movement and neuromotor processes
    • Carr JH, Shepherd RB, Gordon J, Gentile AM, Held JM. (eds.), 2nd ed. Rockville, MD: Aspen
    • Gentile AM. Skill acquisition: Action, movement and neuromotor processes. In: Carr JH, Shepherd RB, Gordon J, Gentile AM, Held JM. (eds.) Movement Science: Foundations for Physical Therapy in Rehabilitation, 2nd ed. Rockville, MD: Aspen; 2000: 111-187.
    • (2000) Movement Science: Foundations for Physical Therapy in Rehabilitation , pp. 111-187
    • Gentile, A.M.1
  • 12
    • 84883449382 scopus 로고    scopus 로고
    • (accessed March 7, 2013)
    • Exercise and physical fitness. www.nlm.nih.gov/medline plus/exerciseandphysicalfitness.html (accessed March 7, 2013).
    • Exercise and Physical Fitness
  • 16
    • 34248525935 scopus 로고    scopus 로고
    • Game design in virtual reality systems for stroke rehabilitation
    • Goude D, Bjö rk S, Rydmark M. Game design in virtual reality systems for stroke rehabilitation. Stud Health Techn Inform 2007; 125: 146-148.
    • (2007) Stud Health Techn Inform , vol.125 , pp. 146-148
    • Goude, D.1    Bjö Rk, S.2    Rydmark, M.3
  • 17
    • 67650071086 scopus 로고    scopus 로고
    • Motor recovery after stroke: A systematic review
    • Langhorne P, Coupar F, Pollock A. Motor recovery after stroke: A systematic review. Lancet Neurol 2009; 8: 741.
    • (2009) Lancet Neurol , vol.8 , pp. 741
    • Langhorne, P.1    Coupar, F.2    Pollock, A.3
  • 18
    • 77956543868 scopus 로고    scopus 로고
    • First person experience of body transfer in virtual reality
    • Slater M Spanlang B, Sanchez-Vives M, Blanke O. First person experience of body transfer in virtual reality. PLoS One 2010; 5: 5.
    • (2010) PLoS One , vol.5 , pp. 5
    • Slater Spanlang M, B.1    Sanchez-Vives, M.2    Blanke, O.3
  • 20
    • 20344373900 scopus 로고    scopus 로고
    • A SWOT analysis of the field of virtual reality rehabilitation and therapy
    • Rizzo A, Kim GJ. A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence 2005; 14: 119.
    • (2005) Presence , vol.14 , pp. 119
    • Rizzo, A.1    Kim, G.J.2
  • 21
    • 0036163384 scopus 로고    scopus 로고
    • The concept of patient motivation. A quantitative analysis of stroke professionals' attitudes
    • Maclean N, Pound P, Wolfe C, Rudd A. The concept of patient motivation. A quantitative analysis of stroke professionals' attitudes. Stroke 2002; 33: 444.
    • (2002) Stroke , vol.33 , pp. 444
    • MacLean, N.1    Pound, P.2    Wolfe, C.3    Rudd, A.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.